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Punt gets punted. Stomp steps in.
Dungeoneers
Sep 28, 2021 15:19

Pit shoving goes straight. Guard bolsters parry.

We made a few changes to the human swordsman:

His punt ability has been replaced with stomp: if your prior action was to kill an adjacent monster with your sword, you can take a free move onto the tile where it died. (You can’t stomp if a monster moves onto the tile before you, or if you use a scroll before stomping.)

He can now only shove a monster into a pit if the pit is directly behind the monster or if he has a press bonus.

The chance of parrying is increased 20 percentage points if you are guarding. (eg. If your normal parry chance is 30%, it will be 50% if guarding.)

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