Pit shoving goes straight. Guard bolsters parry.
We made a few changes to the human swordsman:
His punt ability has been replaced with stomp: if your prior action was to kill an adjacent monster with your sword, you can take a free move onto the tile where it died. (You can’t stomp if a monster moves onto the tile before you, or if you use a scroll before stomping.)
He can now only shove a monster into a pit if the pit is directly behind the monster or if he has a press bonus.
The chance of parrying is increased 20 percentage points if you are guarding. (eg. If your normal parry chance is 30%, it will be 50% if guarding.)