Free to Play - No Download
Sharper Sword
Dungeoneers
Jan 31, 2021 17:24

Blunter Dwarf

The Swordsman’s Full Swing I skill now has a 10% chance to cleave when hitting. Full Swing II remains 30%. Full Swing III remains 50%, but cleaves have a 50% chance of doing 3 damage. And, as you will soon hear, cleaving has a sound effect. Rock on.

The Brawler’s resilience and uppercut percentages have been reduced from 30/40/50 to 25/35/45.

Feb 1, 2021 18:32

I might have gone with 30/35/40 for the dwarf, to keep the low level dwarf the same but rein in the high level one. A mid-range dwarf (level 15) was good for 40 dragons in the tournament on a good day.

Feb 1, 2021 18:48

New cleaving sounds are annoying. It doesn’t help that the volume is much louder than the other sounds. Dial it down a bit?

Feb 6, 2021 6:02

I agree with fractalnavel that the cleaving sound is lame. Loud, annoying and - personally - anachronistic; who ever thought a medieval swordsman (or dwarf) would celebrate an excellent hit with an checks notes ELECTRIC GUITAR!? Of course, there is at least one “fight” music track that uses electric guitar, which I also do not like for the same reason. However, as a penniless loser-schmuck who loves the game and is permitted to play for free… keep being excellent to each other!

On an unrelated note, I like the idea of the Elf, at some point, being able to shoot an arrow through multiple enemies. It especially makes sense for ethereal foes like ghosts and specters. Thanks again, and, whoa, rock on, dudes!

Feb 6, 2021 7:15

Sorry can’t comment on the new sound effect. I always play with the sound off. I turned it on to see what the new sound effect was. OMG all the sound effects and music is so distracting when I’m not used to it! There wasn’t anything wrong with it, but my sound is off again.

Feb 6, 2021 15:59

We’ll be doing another round of hero tuning on Sunday/Monday. (We’re trying to avoid hero changes mid-tourney.) Here’s what were planning:

Dwarf:

Resilience & Uppercut: Lowered from 25/35/45 to 25/30/35

Gird Loins I: +3 if you don’t counterattack after guarding
Gird Loins II: or, +5 if you Gird Loins twice in a row
Gird Loins III: or, +7 if you Gird Loins three times in a row

Elf:

Long Shot I: -1 penalty on range 3
Long Shot II: No penalty on range 3
Long Shot III: Range 4 with -2 penalty

What do you think?

And ChadIcon, in the next release, you’ll find that we removed the most grating cleave sounds and turned down the volume a notch.

Feb 10, 2021 6:08

I like that tripple hit a lot. It is humans best new friend. But I wouldn’t call it tripple hit. It isn’t a tripple hit. The wording should be like (other suggesttions welcome): “Deep Cleave” or “Deadly Cleave” or “Mighty Cleave”

Feb 10, 2021 10:43

We likes it

Feb 11, 2021 10:04

I don’t know if it’s all been implemented yet, but the 4-space-shot for the elf sounds pretty cool, even w/ the penalty.

The girding loins stack makes the Dwarf even more unbalanced, compared to the other characters, and I don’t care b/c it’s glorious!

I did notice the “rock on” sound was tamed, and it’s better. Thank you.

Rellik Nogard, I’m a big fan of violent rhymes, so Deep Cleave is awesome. Other options: the Reeving Cleave, Heaving Cleave, the Screaming Cleave (if it includes an over-the-top battle scream), the Cleave -‘em and Leave-‘em, especially if everyone’s stunned in horror for one round afterward. Name the sword Steve: the Steve-Cleave. Of course I’m being silly now, but the humor in this game is part of its appeal!

Feb 12, 2021 1:41

“Steve-Cleave” sounds like it comes from the movie “The rage of the first avanger”. Unfortunately, the guy is currently called Wilhelm, but maybe we can change this or introduce a middle name?
Now you got me with your Steve-Cleave. Don’t ask why, but now Wilhelm makes me think we urgently need a whelm-skill. Whatever that might be… I am not sure if I can epress the images in my head with words.

Feb 12, 2021 15:27

Pedantic technical point: ChadIcon suggests Wilhelm’s sword is called Steve. cf Excalibur. Or Sting.

Feb 12, 2021 16:21

Sure… but we find new swords everywhere… Does the dwarf also need a name e.g. for his feat-charge attack? I hope his name is not steve.

Maybe we could fund the game if we call the dwarf Duracel and the two-hitpoint-hit shows “large charge”…

Feb 12, 2021 19:04

IDK, people. A Sword Named Steve might be the most farcically-epic, quazi-sarcastic, sillyously-serious D&D thing since Flumphs and the 10’ pole. And of course, Nogard, it would be a +9-sword. Add a Dwarf charge-phrase saying, “Die, you beardless Flumph Fluffer!” Wherein the victim expires with a Wilhelm scream, and all the world’s problems are instantly solved.

Still partial to Cleave-‘em & Leave-‘em, personally.

I was really trying to bait everyone into making lists of thing that rhyme with “Cleave”. sigh -Icon out

Feb 13, 2021 5:10

Yeah the best swords are usually just left lying around. Stuck in a stone or a tree or something…

Adding a comment requires a registered account with fame level 5+.

Privacy Policy | © 2021 Rogue Sword: Strategy & Adventure Games, LLC