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Huntress Fixing
Dungeoneers
Jan 21, 2021 20:01

And tuning.

We’ve made these changes since the new elven huntress was released:

  • Fixed the fact that dodges, when not evading, were not being applied to dragon breaths.

  • Fixed her leap attacks vs. multiple targets so that she first attacks the monster against which she has the higher bonus.

  • Changed the stealth leap penalty from 6x to 5x. (So chances of success with stealth leaps are now 75%/50%/25% as opposed to 70%/40%/10%.)

  • Changed Evade II /Evade III so that the increased dodge percentage (40%/50%) applies even if not guarding.

Jan 27, 2021 14:14

The Huntress is still feeling a little weak, especially compared to the dwarf, although perhaps that is due to mine being a level 12. The bow especially still feels it could use a little bit of a buff, especially since the elf is supposed to be good at ranged attacks. Using her in the daily hunt I often am switching to melee simply because she is more likely to trigger a feat using her sword, and because the bow does not get the adrenaline buff. This often puts her at greater risk of rapidly depleting her already small health pool. Is the higher level elf better balanced, or is its bow still a little weak?

Feb 6, 2021 6:07

I agree with Deranged. The Elf has been nerfed, and she used to be my favorite. I could say many things regarding the “fixes”, but perhaps the best recourse might be to just give her 3 life-bars like everyone else, hm?

Feb 6, 2021 15:22

I think they still have some tuning to do. There’s been plenty of feedback on other threads regarding the elf being weaker. They’ve tuned down the dwarf a bit (and surprisingly tweaked the swordsman as well). I’m sure they are looking at the elf.

Mar 3, 2021 0:11

Agree. March 3rd the XP to get huntress to 12 with weakness against mêlée, and many many cases where leap is of no use, makes huntress very weak

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