It may be true the dwarf is under-powered vs. the dragons right now, but I don’t want large dragon battles to be the driving force behind the design. We want the characters to be fun and balanced in normal situations
My problem with the prior dwarf was that the gameplay was too one-side and reckless, where you just aimed for the largest pile of monsters. The new system still includes a lot of charging into the fray, just not quite as much. The gameplay is more thoughtful and careful. But maybe the dwarf shouldn’t be so thoughtful?
Please try the new dwarf in the dungeon and hunts to get used to the new gameplay, then let us know which style is more fun. (Your mission, should you choose to accept it, is to beat my 90 crocs with the new dwarf - lvl 16.)
If people prefer a dwarf that doesn’t have to watch his back, then maybe we’ll just go back to that. But if you like the new gameplay, but just feel it doesn’t work against dragons, what do you think this:
Frenzy II and III increase defense as well as attack