And the worm joins the hunt.
See the character sheet for the full details, but here are the major points about the dwarf revision:
Base resilience is 30% (instead of 25%). When you charge, any monster that’s not your target, but adjacent to your charge destination, is so intimidated that they skip their next turn. Hunker causes resilience to apply to all attacks, and Hunker II & III increase resilience and uppercut percentage. The frenzy bonus goes up if there are more than 3 adjacent monsters. Gird loins is triggered if you hunker and do not counterattack, and the bonuses are increased by 1 to +2/+3/+4. When charging during a feat, there is a 75% (instead of 50%) of cleaving.
And the purple worm is now part of daily hunts. There are two worms per hunt. The size of the worm is based on the hunt difficulty. The dwarf can call the worm.
Now enough talk, you … well, just get back in there.