*Swordsman & Hunt Tweaks*

The swordsman’s rage now also also applies to bow attacks (both the trigger and the benefit). Full Swing II now has a 30% chance to cleave (from 20%), and Full Swing III a 50% chance (from 40%). The swordsman will no longer parry after using his bow.

The monster density of hunts will now increase more slowly. However the likelihood of a monster being your quarry will be much lower at the beginning of the hunt. So you might want to sneak through the first few rooms till your quarry are easier to find. The probability of a monster being quarry is 20% in the first room and goes up 5% each room, up to a max of 75%.