A couple of questions and issues:
(1) When you refer to a +3/+5/+7 “attack”, does the term “attack” include the counter-attack that occurs in melee while defending? To get the indicated bonus, does the Dwarf need to swing at an opponent (and only get the bonus against THAT opponent)? Or does the dwarf, while defending, get the attack bonus against every adjacent dragon that attacked and missed?
How is that handled now? In general, attacking one dragon, with several other dragons nearby (rather than hunkering) is too risky to risk. Unless the bonus counts for counterattacks as well, it is not terribly useful.
(2) In the current scheme, Dwarves with an advanced level simply get better-probability bonuses (just like the new Swordsman does). What is being proposed (e.g., Frenzy III, 5+ adjacent monsters, +7 attack) appears to give the advanced Dwarf no advantage over the less-advanced Dwarf, except in the rare situation that there is room for more than 3 dragons to squeeze in.
Similarly the Hunker II def gives the advanced Dwarf no advantage at all against 1hp monsters.
In both cases, at least a small extra advantage seems warranted.
(3) On looking at the latest versions of the character sheets, I notice that 50M points gets the swordsman to level 22 and the dwarf to level 21. Was this discrepancy intentional?
(4) Are there any plans in the works to increase “focus” for missed counterattacks and/or leaping attacks by the Elf?
(5) I don’t see a problem with the fact that today’s existing Dwarf scheme feels a lot like the old scheme, (and the dwarf plays similarly to the way that it used to) but improves survival odds by awarding bonuses to specific attack/defense/counterattack situations).
The main issue with “gird” was that it was not obvious that it was helpful; but making sure that its bonuses applied to counterattack situations would handle that.
(6) As for the “sweet spot”, there are too many room layouts where the distribution of pits make it impossible to fit 3 or more dragons around the dwarf; and even when they fit, one or more of the dragons is going to move away as soon as its hp are reduced to 1. Today’s suggestion for a new Dwarf bonus scheme seems to be entirely too dependent on those two factors (pit distribution and dragon behavior), which would often make it impossible for the dwarf to get any bonus at all, or any advanced bonus.
What, exactly, is the problem that we are trying to fix by making changes?