Free to Play - No Download
Player feedback from December 2020
Nov 30, 2020 16:34

This topic contains player feedback for this month that the player approved for the forum.

Nov 30, 2020 16:34

Yay, the Santa hat is back

Nov 30, 2020 17:44

Not going to blow my top yet, but just to say: It has been a long hard road back to the 34 Blue Dragons. I am going into the Lair with 8 health and averaging < 10 of each scroll. Looks very much like another set up for total failure…

Nov 30, 2020 18:28

Absolutely f*****d by the 34 Blue Dragons. Once again. 20th time. Good thing I am not paranoid or I might begin to suspect a lack of randomness in the Universe…

Nov 30, 2020 19:35

Trampled underfoot.

Nov 30, 2020 21:26

If the path is clear and we are near an exit can we simply travel to the other entrance by clicking on it and not have to leave the room and re-enter in two steps? Also, new swordsman is pretty cool. Finally he can move while attacking like the other characters.

Dec 1, 2020 8:53

Hope they upgrade the Elf soon since 90% of us use her, I haven’t even bothered playing campaign or career in a Month now because i just get bent over so much, don’t know how Harvester keeps the crap up after so many fails.

Dec 2, 2020 0:16

Let me get this Straight.

The Human can advance to 24th Level, YET the Elf and Dwarf can not advance past 16th Level?!

Is this some kind of Sick Joke??!!

Dec 2, 2020 7:05

Dread, they’re updating each one, but they picked the Human first for some reason…supposedly

Dec 2, 2020 9:04

The server seems to be out. I received an error at around midnight on the East Coast which stated Dungeon Room 500 & to teleport out. I have not been able to play since then. I tried to get into Daily Hunt & Career.

Dec 2, 2020 12:29

KelticKing15, that should be fixed now.

Dec 2, 2020 16:12

79 mushroom men down, 1 hit point left and I don’t use the scrolls to take out the titanic mushroom man in front of me. Idiot!

Dec 2, 2020 16:42

Earththunder - have you tried playing the new swordsman instead of (or as well as) the huntress? They’ve dialled him back a bit now, but he is still very strong. Rellik Nogard waltzed to 50 dragons in last week’s tournament just playing the new swordsman!

Dec 2, 2020 17:15

What happened to the heroic feat when killing a dragon!?!? That was awesome… gone!?!

Dec 2, 2020 17:20

I punted (not bull rushed) a kobold into a pit! I think that is deserving of an Epic Deed :-)

Dec 2, 2020 18:13

Bare Hand Nov 25, 2020 2:45 Just saw in deeds: chris0804 needed only 5 minutes today for 2 red dragons in tournament.

And what is your record? :D

That’s actually rather fast! I just tried in career mode (so extra potion) vs white dragons and I basically had to make a bee line for the lair picking up what I could on the way and then have a go at the dragons with whatever I had. I can get one white dragon in 4 mins (as measured from Deeds) but two white dragons is not so easy with maybe a +3 sword and only a couple of scrolls and hit points. Maybe chris0804 got lucky with kit in the first room or two and decided to just go for it against the dragons!

Dec 2, 2020 20:18

Well, here we go vs the 34 Blue Dragons once again. Wish me luck!

Dec 3, 2020 0:13

Hi raand9999,
I remember that he used the elf. So I think he just jumped over everyhing picked up invisibility and potions somewhere and took the sword or bow from the dragon chest to slay them. For 4 dragons he needed like 20-30 minutes. So that is a totally different story…

Dec 3, 2020 6:55

5 min … that is like the usual time spend on lag-related wait/reload pauses per game for me. o.O

Dec 3, 2020 12:37

@spirit chaser: I know what you mean - I get that too.

Dec 3, 2020 17:25

Just so you admins know, +5 isn’t a hill of beans against mummies, they get a +4 against your 5 so you only have a crappy +1 against them IF they are normal sized which HALF of them are bigger giving you a lousy chance of hitting…what happened to making it “a little more fair”?

Dec 3, 2020 19:30

The Dark Ages are over! The curse of the 34 Blue Dragons is lifted, and 35 Red Dragons are now vanquished. First Campaign Victory in over a month!

Dec 4, 2020 4:52

YEAHHHH!!! go harvester!!…BTW…+4 against goblins is a lame joke, great how the hunt has become worse now somehow, you’re not going to get more people to do them by making it less optimal than I desired.

Dec 4, 2020 20:13

OK, so you took away the heroic feat for killing a dragon but did not add back riposte… impossible to complete a level……trying for the 4th time to get thru 42 white dragons!!

Dec 5, 2020 4:43

changes to the hunt can’t come soon enough. Why have a hunt where 75% of the monsters are non-hunt monsters that your puny weapons can’t kill?

Dec 5, 2020 8:27

idunnolol, yeah, it’s apathetic joke to fight in the hunts, 50% of my fights were those giant blue things with +8 to hit, defending against them is like bending over and taking it hard, whole thing is a joke and waste of time.

Dec 5, 2020 13:48

fireball-slinging monsters on cavern level, while player still has +1 equipment and can do nothing to defend himself, seems unfair

Dec 5, 2020 17:15

I’ve only seen hag witches in the caverns when it’s a hag kitchen. They are quite weak as spell casters go unless you happen to get a ginormous one or something. I usually try to take the witch out first while I still have surprise or leave the room until later when I have slightly stronger weapons or an extra doorway to mount a surprise attack from the other side. Or you could just try to pilfer the stuff and leave the room. TBH I might still take on the hags with +1 weapons in preference to the 5,3 crocodiles that are routinely on the caverns level.

Yes there were a lot of those blue two-hit cave trolls in the hunt. Quite a lot of planning needed to hit the hags and run away from the cave trolls or shoot them from a distance :-)

Dec 6, 2020 17:42

That’d be all great except for the fact 95% of the time they spot you on your first move, it isn’t random at all, especially for the elf, it’s almost automatic that they spot you…why not hurry up and upgrade the elf? you sure were fast with the human…maybe because no one uses it, but i bet next is the dwarf anyways.

Dec 7, 2020 13:00

Bullrushing a wraith into a pit, then being scared by a second wraith, caused me to be scared, run and lose my free turn and immediately receive attacks.

Dec 7, 2020 16:08

Bug? Gas spore conjurer enlarged an invisible spectre. Next turn purple worm killed the gas spore conjurer. (The explosion killed the purple worm and the other spectre.) But finally when the invisible spectre appeared, it was still enlarged.

Dec 9, 2020 15:49

It would be funny as hell how a mage is able to enlarge an invisible spectre , if it wasn’t devilishly stupid, and btw, why not give us enlarge scrolls? oh wait, that’s right, it’d make it a little easier for us to make it further in the game, you wouldn’t want that to happen now would we?

Dec 9, 2020 17:03

Actually Enlarge scrolls could be quite an interesting addition. An extra attack and defense point for a while would be a useful tool. But how long would they last? The entire game? Just that room until you exit (like fire)? Or until you get hit or have to use a potion (sort of like what happens if you kill the spellcaster)?

Dec 9, 2020 18:09

Should last until we die, or at LEAST 3 HP’s, just like it does for the monsters, just lasting until you get hit is stupid, and it should be a bonus to our defense and attack just like it is for the monsters and we should be able to stack them like they do for the monsters, if those punks can get +20 defense, why the heck can’t we?

Dec 10, 2020 0:08

I agree they should stack and that it should increase both attack and defense points. I think it’s reasonable to suggest that you can only use one per turn, though, like the other scrolls. I was envisaging them lasting until you had to use a potion, so that would be between 1 and 3 hit points depending on your health. I guess we’ll just have to see if Rowdius and Masterleep fancy adding them to the game at some point. No doubt they are busy upgrading the Brawler and the Huntress right now.

Dec 10, 2020 6:35

A reaper killed a purple worm, and then its corpse flew across the map, and was stuck on the map after I left the room, lol.

Dec 11, 2020 11:34

Skewered an invisible spectre I didn’t know was there :-)

Dec 11, 2020 21:39

48 Red Dragons, subpar weapons and no resources. Maybe not. Resign.

Dec 12, 2020 1:17

What that enlargement scroll made me think: What about to not let the spell fizzle in 10% of the cases, but to randomly change the target? I think it would be funny and also allows an enlargement of the hero. That would be also a totally new skill of dwarf or elf to increase that chance (passive skill) or to allow e.g. elf to actively “redirect” spells with some chance.

Dec 12, 2020 8:17

Bare Hand, you do know if they go that route the Hero will NEVER EVER RNG that to happen and somehow it’ll almost ALWAYS work on the monsters, we need something that does NOT use the joke they call RNG

Dec 12, 2020 9:37

“Anything that can go wrong will go wrong”. - Murphy’s Law. Proceeds to accrue max focus and still die on the last dragon.

Dec 12, 2020 11:08

I now what you mean earththunder. I died on 79th dung monster today because they ALL refused to be cleaved (also the 80th one that killed me then with like 5% strike later). I think some chances just don’t “feel” good. E.g. 50% lighting scroll feels like 30%. In fact that is not true I had 8 hits in a row as 9 misses in a row already. So that is probably 50%, but the feeling is different. 60% would feel like “good 50%”. The other thing is the variance. I am a big fan of reducing the variance by memory aspects. E.g. if you didn’t hit, next time the chance is better (and in fact they have with focus something similar). The problem is, that this should not be possible to be cheated. E.g. after “missing a weak monster” you go on a dragon with a sure hit.

Dec 12, 2020 21:41

The Curse of the Blue Dragons continues on the 35 Dragon Campaign! Haven’t had many really really bad games recently to complain about but I sure got one here. Sub par weapons, low health, low resporces

Dec 12, 2020 22:55

15 Dragons left. Just a joke. The curse of the Blue Dragons is plain and obvious. Non random. It SHALL NOT continue. Or my Vengeance shall be swift and righteous…

Dec 13, 2020 9:42

What did i tell you? they’d do the worthless dwarf next because no one uses him, maybe we’ll get the Elf before 2022…+4 for the Minataurs is a joke, 95% of them are above normal size which makes your +4 worthless

Dec 13, 2020 11:41

Nov 14 for revised skill ideas, Nov 27 for New Swordsman, Dec 12 for New Dwarf. Should be in the same month, probably.

Dec 13, 2020 14:34

8 health 1 flame 48 Red Dragons. Man, te games are getting brutal once again. Am I entering another week-long swamp of bad games once again? I hope not. The last two weeks were fairly good / average…

Dec 13, 2020 14:50

Only 24 Dragons remaining. Wow! Best game in the last 4. LOL!!!

Dec 13, 2020 19:23

Thought I might have a chance in this one but the fool Dwarf wiped me out in the first two rooms. 2 Health and 42 Dragons remaining! Never trust the Dwarf…

Dec 13, 2020 19:38

Dwarf - takes down 6 Dragons on 6 health before I can finally bench him. Then the Elf takes down 19 Dragons on 2 health. Stupid Dwarf!

Dec 14, 2020 16:47

I no longer have free pass for Advanced on 11 white dragons?

Dec 14, 2020 16:51

Figured it out. I lost bad in the tournament and didn’t take out any red dragons. (Gamble to sneak past crocodiles in the caverns didn’t pay off.)

Dec 14, 2020 17:05

Based on everyone’s feedback, we are considering these changes:

Add the purple worms to hunts. The worm’s size will be variable (runt —> colossal) based on the hunt’s difficulty level. A worm might arrive on its own (based on the same rules for the dungeon) or the dwarf can call it. Not sure how many purple worms there would be – would need to test.

Change hunt monster generation to:

2 + 0-X monsters, where X is the room count, with rooms capped at 10. The chance that a monster is quarry is (20 + room_count*5)%, capped at 80%.

With this system, room difficulty will increase faster, but there will not be so many rooms that are always full.

Full Swing II – 30% chance to cleave (instead of 20%)
Full Swing III – 50% chance to cleave (instead of 30%)

Fame 75: Second Golden Chest
Fame 100: First Dragon Altar
Fame 125: Third Golden Chest
Fame 150: Fourth Golden Chest
Fame 200: Second Dragon Altar

(Dragon Altars would be like the one in the Ruins, but somewhere in the lair. Golden Chests would be in random dragon rooms.)

With the above additions, we’d probably go back to saying that when the dragons spot you, all dragons in the other rooms wake up. (To avoid the game being completely about raiding the golden chests.)

Perhaps the Golden Chests should be Golden Racks, to reduce the frustration of going out of your way to get something you don’t need.

Dec 14, 2020 17:45

That was an entire paragraph of $(&^!@%$ 30 misses in a row on the red dragons, didn’t matter if i rolled a 1 or a 10 always missed, great way to impose your RNG on the long suffering gamer community.

Dec 14, 2020 17:50

Does “all the dragons wake up” mean that you still have sneak (with normal rules) in the lair or that the dragons see you immediately? Not being able to sneak would be a substantial disadvantage in the second and subsequent lair rooms, especially at lower fame levels or if you are not playing Advanced so the altars and golden chests are locked. (Get your point about raiding the chests though.)

Dec 14, 2020 19:24

“All the dragons wake up” means that if you are spotted sneaking in any of the dragon room, it’s like being spotted in all the dragon rooms. Nothing else would change.

There are several approaches we could take to limit raiding of golden chests:

1 - No limit: Keep rules the same.
2 - Mild limit: Opening a golden chest automatically gets you spotted
3 - Strong limit: The proposed rule that if you are caught sneaking in one room, it applies to all rooms
4 - Extreme limit: You can’t open golden chests unless you first clear the room

Dec 15, 2020 18:33

I think I’d have 2, or 2.5 = opening a chest gets you spotted in all the rooms. Pilfer at your peril!
Sometimes you really need the gear in the chest to handle the dragons in that room so I think 4 is too much.

Dec 15, 2020 20:35

Sometimes the feat bonus addends vanish, so I cannot see the feat bonus. Sometimes if I point to the monster, it reappears.

Dec 16, 2020 4:37

SERIOUSLY? you put a spectre in todays daily hunt against kobolds with +4 gear? you didn’t make this hunt better, thanks for the AMAZING redo of the hunt

Dec 16, 2020 8:06

I’m having malfunctions with the Dwarf.

When I Hunker (and not attacked), then charge the next round, I am not receiving the extra +1s.

Often, a focus bonus is omitted when chasing Dragon mages. That diminishes my chances of successful hits.

I have also been losing the appearance of the addend during a feat, so I cannot tell what will be added if I select that monster. It usually reappears after I commit to select a charged target when I choose my path, but I need to know before I select my target.

Dec 16, 2020 12:18

I’ve noticed that the feat bonus doesn’t always show against the target. But I also noticed that if you’ve hovered over the target so it shows the details top-right, then the feat bonus shows there too, in the information box, even if it’s not showing against the target.

Dec 16, 2020 13:29

Sometimes when in the tunnels, an exploding monster remains visible in its bursting form. If it is the last monster near the exit, and the hero is transporter to that square, an extra attack seems to be triggered.

Dec 16, 2020 17:12

Ridiculous game. every attack from the Dragons hit. Mithril vest seemed to increase their hits by at least 25%. LOL!

Dec 16, 2020 21:49

Are you Fing kidding me. 4 health points total in last 3 of 49 dragons. SO close. The game was in the bag until horrible rolls in the last 2 rooms undid me…

Dec 17, 2020 16:05

We have fixed several ancient bugs involving spellcasters and spores, especially when a chain reaction cleared the room. The long rumored (but never previously seen by me) fireball while auto-collecting is a likely casualty.

Dec 18, 2020 1:33

1) I am not sure if that was before you changed something or after it, but yesterday I didn’t recieved an “attack” from an exploding spore, because (luckily) I was the last “target”. As soon as the last adjacent monster died, my hero ran to the chest and avoided the explosion. It was the first time I saw that.
2) Another “bug” might be in parry skill: I just risked a shooting adjacent to a 2,0 monster (in the hope that the following explosion would wipe it out). It survived and attacked, but I parried WITH THE BOW IN THE HANDS. Is this a cool feature or a bug? It would change my gameplay :D
3) I don’t think that we need 4 golden chests AND 3 altars, because that means an almost always 9,9,9 equip. And I am not convinced that it is fair to put more and more golden stuff in the lair, because the elf just sneaks and flees best. 3 altars alone with one golden chest are probably fair enough and you have to think if you want to make 9,9,9 equip or not. An option could be to make 3 different altars. E.g.: 1) Altar of life: is what we have
2) Altar of magic: consumes one of each basic scrolls (jump,haste, fire) for 7->8 and two for 8->9
3) Altar of change: consumes your (random) highest lvl item and gives back a wished item of that level

Dec 18, 2020 14:08

@Bare Hand -

1) That should be fixed with the change. Let us know if you see it again.

2) Parrying after bow fire is an oversight. We will be changing it so that you do not parry if you just used the bow. But enjoy it for now.

3) I agree about that being too many golden chests and altars. (Not sure what got into me that day.) How about this: Keep the one ruins altar. In the lair, there are up to 3 golden chests (each a high level unlock). But golden chests are locked such that you cannot open them unless you’ve cleared the room. (safe from a raiding elf)

Dec 18, 2020 16:31

I saw the fireball once :-) I think the situation was: Playing the elf, I got attacked by a fireball from a spellcaster within bow range. All the other remaining monsters in the room were adjacent to me.
The fireball missed me and so the elf counterattacked and hit the spellcaster. The fireball proceeded to take out all the remaining monsters in the room.

You probably don’t see this with any other character because no character, elf included, counterattacks spellcasters with sword if they are adjacent. (I actually think they should.)

Parrying with the bow would definitely make a difference. I take calculated risks exactly like the one Bare Hand describes on occasion (I expect everyone does). Shooting at spellcasters about to throw fireballs is similar - no hit if it works; almost certain hit if it doesn’t. I guess I’ve got some extra chance for a little while :-)

Dec 18, 2020 16:41

Bare Hand’s different Altars sound interesting. For the Altar of Change, suppose I have a +5 sword and a +9 bow (and lets say a +8 shield so there’s no confusion). I use the Altar of Change. Do I end up with a +9 sword and a +5 bow, or a +9 sword and no bow?

I think perhaps you should lose an attack point (altars sacrifice something) so you’d end up with +9 sword and +4 bow.

Dec 18, 2020 17:56

Agamemnon in the swordsman disussion now is a video link to provide insight how I try to tame those beasts with human. Of course it is for everybody, but I provide it, because you asked for hints. I slay there roughly 5 dragons per potion.

Dec 18, 2020 19:00

Garbage. 4 health point worth of Dragons left and then I can’t buy a hit in the last room? That was a SURE VICTORY robbed from me. Ah. And on the Blue Dragons once again. Is this going to start up as a theme on the 35 Dragon Campaign now???

Dec 18, 2020 22:36

Bad vibes this week. Games are not clicking at all. Hopefully the dice will revert back to normal next week.

Dec 19, 2020 0:57

In the situation raand9999 describes (the sword is chosen) I thought of reducing the 9-bow to a 1-bow or a 5 -bow. So maybe a 4-bow would be a fair loss. If both others are of the same quality it would just choose a random one. The cool thing with this altar is, that it does not improve your gear absolutely, but let’s us make adjustments, if an important thing is bad.

Dec 19, 2020 6:43

Yeah, got 80 scorpions, not sure how i got so lucky finally

Dec 19, 2020 20:17

So, a few days ago, I was down to my last potion, with 3 dragons left in the last room, career mode. The dragons got a good roll, and took a couple of my hit points, including using up my last potion. That seemed like a good time for me to use my UNDO button.

Turns out, it wasn’t a good time to do that. I got my hit points back, alright, but the game was left in a strange unresponsive state where none of my clicks was interpreted as a movement or an attack. The ONLY thing that the game let me click on was “resign”.

Refreshing the window got me right back into the same unresponsive state.

Sorry I can’t be more specific about exactly how the game got into that state, but (presumably) the software should have a way to check that moves are always available after an UNDO. Has anybody else seen a glitch like this?

Dec 19, 2020 21:52

Beetletoe, it sounds like a bug in Undo. The best thing to do when you notice a bug is to leave feedback on it right away (ideally without taking any more moves, although in your case that wasn’t an option). That way we can find the position of the game in the server logs much more easily.

Dec 20, 2020 6:23

Hi everyone,

Been playing for a while and enjoying the game a lot! One thing that always frustrates me, especially in the Daily Hunt, is how difficult it is to see the other hexes when there are gargantuan/colossal monsters in the room. I’ve made significant blunders due to my inability to visualize exactly which hexes have which monster. Is there any way to improve that situation?


Dec 20, 2020 11:46

Leaping in front of two Ettins in stealth mode has a chance of 100% - 2 [leap] * (10% [base] + 2 [# ettins] * 2 [2 heads] * 10%) = 0% of staying undetected.

During todays Hunt there was a situation where this still seemed to be the best option, so I tried it. As expected, the hero was spotted when landing. However, the following normal move (same turn) “unspotted” the hero.
To make sure, I used another Leap Scroll to get to the same spot as before. This time the hero seemed to stay undetected and the following normal move (same turn) did not change that.

I was not sure if this was really a bug, since “The Rules” do not seem to contain anything about the detection chance when leaping. The ingame help when finding a Leap Scroll, however, confirms this as a bug. Since this confirmation was not possible during the Hunt itself, you may have to search your server logs …
Also, you should probably add the relevant sentence from the ingame help to “The Rules”.

Dec 20, 2020 14:13

I upgraded to Advanced. So much kit! I played shockingly badly in the Ruins in Campaign against 11 Red Dragons. In Basic I’d have had 2 potions (+the lair) v 11 dragons with almost no fire and a +6 sword. Tough! But in Advanced, 7 potions, +8 sword, +9 shield. Dragons were toast :-)

Euthanatos - yes that can be awkward. We’ve had a fair bit of discussion around that in the past. Various things including a minimap have been suggested. I’m sure Masterleep and Rowdius have this issue on their list of things to improve.

Dec 20, 2020 15:18

Curse of the 35 Blue Dragons. AGAIN…

Dec 20, 2020 23:36

Brutal game. Subpar weapons and 5 Haste going in. Surprised I still managed to take down 32 Dragons, running on fumes. Incredible Skill and Will to achieve that but alas couldn’t overcome the one arm that was tied behind my back.

Dec 22, 2020 5:36

There seems to be a bug regarding the ability to repeat a hunt:
As non-A.D. it should not be possible at all. But opening the game in a new tab [B] before the hunt is over in tab [A] (or even on the game over screen) enables a “Continue” button in [B]. After finishing the game (including “Continue” on game over screen) in tab [A] that button in tab [B] leads to a new Hunt … as it would for A.D.

I just noticed this by accident while looking something up in the second tab. You should probably fix this loop hole.

Dec 22, 2020 5:37

“Comments, Bugs, & Suggestions:” has a superfluous “,”.

Dec 22, 2020 7:30

Spirit chaser. I will confirm this bug for everyone soon ;D Unfortunately I read your post after my hunt was closed for today :/

Dec 22, 2020 17:34

Just lost 6 health in ONE SINGLE ROOM, taking out a grand total of one Dragon. Every attack against hit. None of my attacks ht. 6 or 7 rounds in a row. What is even the point if this is what I get vs the lowly White Dragons????

Dec 23, 2020 23:22

I have not resigned from a game for a long while. I don’t like doing that anymore. But for Gods’ sake man this game is as close to a deliberate attempt to kill me as I have seen in many a moon. Every shot hits me. None of mine hit. Very winnable game with +9 weapons and massive resources has turned into bitter defeat, based on almost unbelievable rolls against for 100+ die rolls in a row. Disturbing and close to enraging. But we won’t go there. Resign.

Dec 24, 2020 3:02

wait, when have there been purple worms in the daily hunt? Have they always been there, and I’ve just never triggered one?

Dec 24, 2020 12:18

Whew! I just had a rare opportunity to throw a lightning bolt at 4 dragons lined up, after using a Vanish scroll, which only lasted one step, then a Leap scroll which took me to the key position, but the lightning failed to hit any of the four dragons-what a waste: I used 3 scrolls and ended up in a poor location, with no reward at all. ….It would be nice if lightning always hit, or at least has a graduated bonus depending upon the number of monsters in the room, or the level of the hero. That would truly be appreciated.

Dec 24, 2020 16:19

44 Dragons down. Sub par weapons and limited Flame finally overpowered my heroic efforts.

Dec 24, 2020 19:33

14 Dragons left and I thought the game was winnable. From that point on all Fortune deserted me an ended with 9 Dragons still left!!! Brutal luck at the end.

Dec 24, 2020 23:51

Absolute BS. 41 Dragons down and 6 health remaining. Then the rape began. Crushed beneath unnaturally bad rolls in the penultimate room. Again. Merry Christmas.

Dec 25, 2020 22:48

Finally reached the 35 Red Dragons in Campaign, after a hard and bitter road. And you give me … zero Flame. With the Elf. 0? Nil? Is this a joke? I have never experienced this before in 1000 games. Please wake me up from this nightmare. It may be a brutally swift kick back down to the White Dragons.

Dec 25, 2020 23:04

Death. 19 Red Dragons remaining. The zero Flame thing didn’t work out too well. Hahahahahha!!! Worst loss in Campaign for 100 games. Hope your twisted heart is happy!

Dec 26, 2020 14:16

I have been known to complain about games. But this, today, is beyond anything I can forgive as a random, if unlucky, event. Went into the Lair with 17 Health, average weapons, and good scrolls. Got crushed. Only 20 Dragons down. That is practically one full health per Dragon. I played ‘normally’ with the requisite skill. How on Earth can that happen? I might as well have had +1 weapons - I was hit on every shot. The odds of that ‘just happening’ are stounding. No make that zero. What are you doing here?

Dec 26, 2020 14:43

Multiple +7 weapons second game in a row. After that bitter fiasco with the last Tournament game and losing 17 health in minutes, I’m done being stoic and playing out these no hope games. Give me a game man.

Dec 26, 2020 14:50

What kind of retribution is this. My next game up after the multiple +7s and the 17 health fiasco - you now put me deep in the deepest level with a +1 sword, +2 bow. +1 armor. What???

Dec 26, 2020 15:47

I am locked into a screen and can no longer operate. I considered using my take back after a hasted charge, but decided against it after using the charge action. The directions which indicate to confirm or cancel does not respond either way, and it insists that I select a charge hex, but neither is recognized, so I am frozen in time until someone rescues my hero. Ha.

Dec 26, 2020 17:41

Logging out and exiting the screen did not reset the room. I am unable to play the game further. Please fix this bug.

Dec 26, 2020 19:11

Agamemnon, I’ll take a look. Did you try Options > Resign to get out of it?

Dec 26, 2020 21:01

I forgot about undo! Thanks for the reminder Agamemnon.

How about the opportunity to undo your very last move if you still have it when you die?

Dec 27, 2020 8:54

Yes Resign worked, but I lost the record of game. I hoped there would be a way to save it. Undo caused the problem, maybe because I used a Haste scroll that round.

Dec 27, 2020 9:19

Bug in dwarf charge disorientation. I backed off and then charged at another monster. The one I backed off from should have been disoriented as I passed it during charge. But it attacked. Happened just now.

Dec 27, 2020 9:58

Different bug: I get Feat mode playing the dwarf. It shows bonuses for each monster. I step back to charge, and all the bonuses change.

Dec 27, 2020 10:33

Turns out that the dwarf charge bug isn’t a bug. It was intended. The message never came up for me. I can’t emphasise how much this one change destroys the gameplay for the dwarf. He is constantly stabbed in the back now, every time he charges.

Dec 27, 2020 16:18

I’m inclined to agree with raand9999, about the latest downgrade of the Dwarf.

In my previous comments, I pointed out that the Dwarf (prior to the latest changes) was not overpowered, and was useful in the Lair in certain circumstances, being slightly stronger than the old Dwarf. Making the Dwarf weaker than it was two days ago will definitely limit its usefulness.

From my Level 17 vantage point, I have to assume that the incentive for making the Dwarf weaker was the some of the higher-level Dwarves were indeed too strong. Perhaps the solution is to make changes that reduce the power of higher-level Dwarves, rather than making changes that affect all Dwarves, even at the weaker end of the spectrum.

–Just my two cents

Dec 27, 2020 20:44

Trampled underfoot. 14 Dragons left, and even that was flattering due to the usual prolonged ‘lucky ending rolls’. Should have been over 20 Dragons remaining. But I appreciated that game. No false promises. It was straight up bad news going into the Lair - low health, weapons, resources. Die rolls were in fact above average in the Lair, but just didn’t have the horses to take down 35 Dragons. Oh well.

Dec 27, 2020 23:47

Watching a great game slip away amid unnaturally poor rolls and layouts in the Lair. Room by room I am given nothing and the end is closing in.

Dec 27, 2020 23:55

38 Dragons down. Decent in and of itself (especially if I compare to that still unforgivable Tournament game going in with 17 health and stacked weapons and resources when I somehow lost?!!) but, anyway, still a loss. Should have had that game.

Dec 28, 2020 3:23

+3 equipment for any hunt is absurd. Think I’ll sit this one out.

Dec 28, 2020 12:22

Bug: I charged a Kobold with +4 sword, +2 Charge, +3 Surprise, +4 Frenzy and didn’t get Massive hit. Could be bad dice roll. Then I charged again with +4 Sword, +2 Charge, +6 Frenzy and +5 roll. He didn’t roll. I didn’t get Massive hit.

Dec 28, 2020 20:28

raand9999, I checked your case. I don’t think it’s actually a bug. Monsters will skip their rolls if there’s nothing they can roll to avoid a hit, which is designed to speed up combat. Your attack met that requirement.

However it still wasn’t enough to trigger a Massive Hit, which requires you to have a total attack 8 more than the maximum defense roll possible (if they rolled a 10, in other words). Your attack was 17, but the maximum defense was 11 so it didn’t trigger Massive Hit.

Dec 29, 2020 0:09

Fing b**. Taken down on the 35 Red Dragons in the last room as all die rolls failed. Robbed. At the last moment Victory snatched from my grasp. HOW FING LONG WILL IT TAKE FOR THE 35 DRAGONS CAMPAIGN???????

Dec 29, 2020 1:18

What to do when you’re can’t move becouse flames blocking the way . And you can’t leap or hit an enemy?

Dec 29, 2020 4:16

It would be nice to be able to switch heroes in Tournament mode ONLY if you haven’t yet attacked anything. I have occasionally entered the tournament with the wrong hero, realized it immediately, but there was nothing I could do about it. It is the only game mode where accidentally starting with the wrong hero has no recourse.

Dec 29, 2020 4:24

and just like that I lost an easy level of the tournament, not even making it out of the first level, because I accidentally had a clumsy oaf as my hero.

Being able to switch my hero before I did anything significant would have enabled me to win or lose on merit, rather than a default hero selection that requires no deliberate action from the player.

Dec 29, 2020 9:10

Thanks Masterleep for confirming the rules on Massive Hit. I thought it was 8 more than their defense total, not their maximum defense total. My mistake.

Dec 29, 2020 9:19

Whenever I go into a Ruins room that has one lone 2-HP zombie in the room, I try to loot the room without killing the zombie, because I feel sorry for him. Not only is he undead, but he doesn’t have any friends.

Dec 29, 2020 10:47

I think it would be nice to see the caverns layout before deciding which hero to use in the tournament (as well as being able to change hero if you choose the wrong one by mistake).
My clumsy oaf has crashed and barged his way past 6 dragons in the tournament so far :-) But, if you’re not used to playing a hero and/or they are not levelled up, it’s going to be a big drawback in the tournament.

Dec 29, 2020 12:07

What do you think of changing tournaments to allow hero swapping?

Dec 29, 2020 23:11

That last game was supernaturally luck in the Lair. 1 in 10,000 if that was actually random. No way I served to win that one.

Also, a “non-ranting” comment here: please make the comment box available on-screen after Victories, not only Defeats as it is now. It might lead to more positive feedback!

Dec 30, 2020 10:43

OK. I literally cannot hit during this Lair battle. Averaging 4-5 shots to get in a hit. The game was over long ago obviously. I’ll play out the sorry spectacle to the end though.

Dec 30, 2020 13:26

The game is getting extremely slow… every time shows Dungeon Master Ponders while loading… and takes more then 15 seconds to completely load… early this year this didn’t happen.. plz fix asap!

Dec 30, 2020 13:29

Every click is taking ages, and rooms reload very often… plz fix

Dec 30, 2020 18:48

OK. +7 sword and shield, no leap. You are giving a strong signal that you’d like my Tournament to come to a bitter end.

Dec 30, 2020 23:49

Need some help here. I’m stuck in the game. It’s my turn but I can’t move. I have blocked my way with fire. And the monster is out of range. Now there is nothing I can do….. please help me out of this situation. with warm regards

Dec 31, 2020 0:07

Well you absolutely raped me in that Lair. Good health and resources ground down in the bitter dust of defeat. The dice were loaded against me throughout. Oh well. Kicked back down to the Whites.

Dec 31, 2020 9:22

Cooltje, you can click on your tile to guard and time will pass by in the game, allowing flames to lapse and monsters to move. Or use Options > Resign if you want to give up on a game.

Dec 31, 2020 13:16

Well that was a different hunt. Light blue touchpaper and stand well back!

Dec 31, 2020 15:54

+7 shield and no health. I think the writing is on the wall and the dream of winning the Tournament in 2020 is gone.

Dec 31, 2020 16:32

Well well well… Rumours of my demise were much exaggerated. It seems I will live to fight 40 Dragons after all!

Jan 1, 2021 7:35

Hi, Harvester.

Good luck on winning the tournament. But, no, I’m afraid that you are probably just barely too late for 2020.

Adding a comment requires a registered account with fame level 5+.

Privacy Policy | © 2023 Rogue Sword: Strategy & Adventure Games, LLC