This topic contains player feedback for this month that the player approved for the forum.
Player feedback from November 2020
9 health 3 flame and +778 weapons. I am getting exhausted by these no hope games. Past 3 days there have literally been zero decent set ups. Too depressing to play this trough in the Lair. No thanks. Resign.
Decided to play through one of this string of 20+ in a row no hope games. Result: 20 Dragons remaining. 20! Hahahahahhahhahahhahaha!
Subpar weapons (again!). Let’s play through the Lair anyway. This may be amusing (for someone).
Failed again! On the easiest of levels (Whites). 20+ times in a row of bad bad games. WTF is going on? Have I inadvertently forgotten how to play? Is this a ‘forced resignation’ from Dungeoneers? ?
Next game up: subpar weapons, 7 health , 5 flame, going into the Lair. What are you doing to me? What by all the Old Gods have I done to deserve this torment? I have zero chance of ever beating the 34 white dragons in Campaign mode, let alone the 47 blue in Career…
Here’s the next laugher: subpar weapons (+7+8+7), 10 health, low scrolls. Hahahahahahahahahahaha… What’s next?
Subpar weapons - again. Just saying… How many consecutive games is it now? Will try in the Lair.
This is enough. I give up. By Crom I pray that next week the game conditions will return to normal. 23+ consecutive losses is grinding me down here…
Arrrghhh! Take a look at the outcome of this room, and that fact that I have zero (0) flame in this game… It is now beyond doubt that the game conditions have ‘changed’. 24 (at least) consecutive losses and counting…
Hard to believe that only one player left feedback all last month, and it was just to complain (repeatedly) about his equipment.
Can’t blame him really, getting crapped on 99 out of 100 times makes you want to choke the hell out of someone, I REALLY hate the ropers daily hunt, you can’t usually get even 20 unless you use the elf and then she usually goes down well before 40.
I think they should come up with some kind of scroll like the bolt one but have it be in like a 5 hex area of effect, maybe a fireball like spell like the dragons get or something.
Good games today despite that loss. The curse is broken. Back to normal up and down results as expected by probabilities.
I think the value of 6 is just too small for ropers, but they can’t give a higher one, because otherwise you could get 10,10,10 (but where is the problem by the way? I would like that). If you have human and 9,9,9 you can achieve something by feat, because ropers are pressed. But with just a +1 (making 7,7,7 like today) ropers really suck. Earththunder is right. What do you expect us to do with one roper in one corner and the second in the opposite? If you kill one, you get attacked 3 times before reaching the other (without scrolls). With a 7 in defense dice and an attack of 4 this is on average already a hit. That way you can kill like 12 ropers. The rest is scrolls or pure luck.
this is stupid! 95% hit and i keep missing!
Glad to hear you made it through harvester, I actually enjoy reading your posts (:
It’s amazing how hard 2 red dragons in tournament can be but 4, 6, 8 and even 10 are easy usually…for me anyways, although sometimes i get wasted.
I now lost the first time a campaign, because I lost track of where I was in the lair. You know, that humans can only keep 7 things in mind at the same time? With a bad drop, I usually go deep into the lair to fetch mithril and the chest early (before using the altar). At least could you put a color on the arrow that points to the outside to help? (random map might be too difficult for a fast change). I really didn’t know where I overlooked something. And ran several times into wrong dead ends. Maybe there is an undocumented feature on the elf to disorient the user?
When fighting with the human, I don’t seem to be able to bull rush a target into a pit while in stealth mode. I can bull rush normally in stealth mode though. If this is supposed to be this way, I recommend mentioning it in the description of the ability.
Thank you for your time :)
This is an edit to my previous feedback since I can’t seem to do so from this forum. I found out why I was unable to bull rush the target. I could push it in other directions. I find that specific feature of the skill confusing. I think it would make more sense if you could only bull rush a target into the hex directly opposite to you. To help keep the balancing if it is implemented, I would recommend reducing the chance of or completely removing the ability of the bull rush to trigger a feat.
Thank you for your time :)
20 reds with the elf in tournament so far, never gotten even close to that, don’t expect to take down 25 but who knows, got lucky the last 6 were all in a corner and I just kept using flame to block them.
We have a new proposal for the skill system. Please see forum topic Idea for Revising Skill System
N1gh7 - Thanks for your Bull Rush suggestion. Restricting bull rush to directly backwards would definitely be easier to understand, but its usefulness would be much more limited (although shoving into pits would be easier). I’d like to get people’s thoughts on it here: Bull Rush
Good luck Earththunder. If the layout is more complicated you have to be innovative with the flame scrolls. I just did another “elf training” video to demonstrate that:
The point is: If you have exactly one mage it is often worth to think about from where to “push” and how the dragons will move.
I want to thank the rng, because it is so often criticized. It cheated me several times, but it was always there when I really needed it and therefore, just made the “perfect game”.
I was on the way to “perfect loosing” right at the start with three 90% sneaks failing, pressed into a corner with 1,1,1 equip by 6 surrounding zerglike bugs and saw my campaign already dying. But that hero-human punshed himself out of that mess to then drop nothing better anywhere than 4, before the ruin bosses. With a shield from the dragons and 4,4,8 equip the bosses were faught down until the mummy lord, where in again a mess-rolled disaster I was again surrounded, blocked almost everywhere and reaper showed up next to me to end my pure adrenaline campaign. But the last free escape, a charge into the mummy lord, opened a charge-chain to go on. I then recognized that I did not even get scratched and did not consume anything when I took my third well deserved 8-equip. By the way, I must mention here the cathedral of giants blocking the ruins and lair I faced with my 3,2,2-equip (because it deserves it). However, I went on to kill another 20 dragons before using my first potion. Finally I ended up with 12 potions left, only 2 potions consumed (2 others lie on the altar), 42 reds slain and achieving my final campaign goal of (of course) 42 reds. This was all done by rng.
Rellik Nogard, I have noticed something in my playthroughs, almost always when the first set of rooms gives me really bad gear (+2 or less on all 3) I end up with 8/8/8 at least almost always (IF you survive) and a good amount of all scrolls, the hard part is getting through those monsters that you usually can beat with +6’s and you only have 1’s or 2’s
Why can’t we take one of the monsters we whip and use them on the altar instead of a potion? wouldn’t the being you are sacrificing to be more happy with a giant or the mummy lord than a potion? (:
You often end up with 8-equip, because that is the most probable. In fact there was 6-equip in two corners, but I didn’t get there with my miserables (do YOU want to fight a huge crowd of bugbears (including 3 mages) with 2-equip?) I HAD to skip that.
Of course it is luck, to escape with 2-equip when stuck between dragons, mummies and giants, but I had a real choice between these 3 and used it. I killed the 6 mummies with a 2-bow-feat in my first shot. That was plan B.
ALWAYS keep your options open!
Could you please reduce the growth-scaling a bit for the size of that monsters? I cannot even see lords here between all those titanic orks.
How about adjusting the weapon spinner in the cavern level to eliminate the +1? Getting one +1 is bad, but getting two of them is just disheartening. It would be nice to be guaranteed that if you cleared the caverns level, you would have better equipment than the junk you started with.
Let’s see if this idea flies …
Wandering Dragons -
If the game has multiple dragons, some of them will be in the dungeon, not in the lair. If you injure a dragon outside the lair, it will attempt to leave the room and return to the lair. If you kill it before it leaves, there will be one less dragon to kill. If you are spotted in the lair, dragons from the dungeon will start returning to the lair.
Of course there are lots of details to work out, but do you like the concept?
A pretty good tournament overall. But once again I am set up for embarrassment when all eyes are on me atop the leaderboard. Brutal weapons, flame, and especially rolls. Very “unlucky”. Only 14 Dragons down? !That shouldn’t happen…
Feel like I’m being raped tonight. The three games given are just about the worst possible. Last two I’m wandering the lower levels with +1 - 3 weapons and zero resources. These are suicide scenarios. Resign (again).
I like the idea Rowdius. I always thought there should be dragons in the dungeon. Maybe as bonus: If you don’t kill the dragon, his room will be awake or he will regenerate. The dragon will move to the next exit when being hit for the first time.
Dear me. We are in the doldrums again. Nothing but brutal games since yesterday.
16 Dragons left. Another in a long line of dismal games. Seems like my Lair rolls are set on about a -1 average recently. Part of the meta-parameters which kick in sometimes in this game I believe. Strings of consecutive ‘good’ and ‘bad’ luck for thousands of consecutive rolls (10 games or so) before shifting. Not luck at all.
An outsider, not knowing differently, would almost suspect that I have become subject to severe mental degeneration over the past 72 hours. The sad decline of the top Dungeoneer to a feeble shell of myself basically incapable of functioning in the game. Sigh…
Since the latest changes the game has become way too hard for non paying context, shamblers and trolls now 2 health. Less options to get the needed high sword at the last rooms. Now the health becomes also an serious issue cause you loose too much against all the 2 health rubbish with the human. Sorry very bad update, I had not even 1 single game where I was close to finish 18 only with the human. Was checking the payment options, but 15$ is very bad if you pay in € , now I have too bring in 20€ to my kongregate acc which I will not do. The blame 4 this is on kongs site cause of the bad staggering of the bundles you can choose. I´m out of here, but it was fun so far…good job
If you’re going to have dragons in the normal rooms, it’s already hard enough killing them with +7’s, how do you expect us to kill them with +1’s-+4’s which is most likely what we’d have? and the only reward you get is 1 less dragon at the end when that 1 dragon alone could wipe you out? or at least make you usual several potions? if you’re going to do that you need to add a big reward like several potions, scrolls for the kill, letting him regenerate his HP if he gets away is not right at all, why don’t we regenerate then too?
We would not expect players to try kill dragons in the early rooms using +1-+4 weapons. The dragons would be seen as obstacles to get past, then come back later with better weapons. (Skipping the tough early rooms and coming back to fight later is already part of the gameplay - adding the dragons would increase both the difficulty and necessity of doing it.)
The hope would be to make the dungeon portion of the game more interesting for high level players.
For F sakes. Not even close for the N-th consecutive game. When will the dodrums end?
What is this Opponents ALWAYS HITTING again BS!!!
QUIT CHEATING !!!!!
Lets See here:
Dwarf Had 8 Health Potions, +9 sword, +8 Shield and 27 Haste Potions.
YET dwarf could not hit the broad Side if the Barn much less dragons or undead. YET - Drangons NEVER NEVER Missed.
Explain how this is NOT rigged in favor of the Monsters?
Argh here is the end…You broke my mind and make me finally pay, sons of guns :) Now I´m so disturbed that I guess I will fall very soon in some kind of catatonic condition which means that I will not move away from my couch for the rest of this sunday….
Have a nice one
Good old Dwarf. Lost 4 health in the first room alone, and likely cost the game. I forgot why I don’t use the Dwarf much. Good to have a reminder.
that “you have no guts” line was better
Like the new Bull Rush ability :-) Definitely gives the human more mobility.
Re dragons: You say dragons on the early levels would be an obstacle to avoid, but you said that about monster dens too. IMHO the monster dens are rarely avoidable. They either appear on the route to the mines or ruins, or they hold or block the way to critical kit you need to be able to move on. Luckily with thought the dens are usually beatable, even on the caverns level. I often need both doorways though.
Just slaughtered in the last 2 rooms. 28 Dragons left and still at 12 health. Now…13 Dragons 1 health. The dream is gone.
Well, still 1 health and only 6 Dragons. Maybe there is a 2% chance to win after all. Or at least come close.
Man! 44 Dragons down, 3 left. All at 1 health. That is a crushing defeat.
Golden chests yield +7…+7…+7. Oh but that’s OK, I have 5 haste scrolls. Hahahahahahahha! Resign (sigh).
For F sakes! I had that game in the bag. 8 health left and 33 Dragons down. Then things went very very wrong. Got hit on every shot from that point on. Crushing defeat, with 6 Dragons still remaining… I guess the Masters do not like me advancing more than one Career level per week…
Yeah if you pay for advanced its going on….but this whole hero switch thing is a lil bit annoying the button should be also INSIDE the rooms if the part is free so that this whole window switching is not necessary anymore. Also would be nice if you have 2 or more entries to a room with free parts and still fighting beasts inside, then it would be very nice if you be able to switch the entries from inside the room without going to the map first. So you can do some sneaky fast attacks from all sides way more chapchap, which would be more fun.
You need to tweak the coding for monster placement. 3 times in a row now, on the first floor at that. None of the rooms had a clear path for character placement. Combined with ranged and caster filled rooms. It makes some generated dungeons near impossible without a load of scroll use. Now if you combine that with the poor items/scroll/potion placement. Makes a good chunk of runs un playable
You give me +7 weapons and have me hit basically on every shot in the first room!!!??? Game is over - AGAIN - right on cue once I get to the Blue Dragon level. Thanks.
Yes, you really gave me a good shot at those Blue Dragons. Final result - 10 Dragons remaining. Brutal. I was slapped all over the place in that Lair.
Just did sneaky leap in tunnels and got spotted. But did slimes did not take their move, and it’s still my turn.
That was a funny run through, +2 shield all the way until I got to the lower dungeon and spotted on my first move almost every time and you expect the monsters to miss with a +2 shield? went through all but 2 potions by the time I got to the lair, somehow I managed to kill 11 of the 17 even with only 2 potions, thanks for the lousy gear…really, if i already have a +2 item, shouldn’t the next item of the same type be a +3 minimum instead of a +1?
Great weapons and resources going in against the 47 Reds, but no Leaps (3) will prove to be a problem…
What a battle! Dealt a losing hand I battled from 3 health points and 30 Dragons remaining down to 6 injured Dragons before finally succumbing to the inevitable. Pound-for-pound, perhaps the greatest game ever despite the loss.
Who had the idea for the Purple Worm to yell “DAMN IT” when he attacks, and how many minutes did it take for the other members of the development team to stop laughing and agree it was a good idea?
That was absurdly stupid, why the hell do those magic dragons get to keep casting enlarge? +22 defense? what kind of BS is that?
Going into the Lair with 6 (six) health from this game. Wait, what???!!!
The last two days have had slow transitions: “The Dungeon Master ponders” keeps appearing.
Agamemnon, last week Dungeoneers moved to a new data center located in Dallas, TX. And a couple of days ago, we enabled IPv6 (a newer version of the internet networking protocol) for the game server. This should lead to better performance especially on mobile but if you have any configuration issues with IPv6, I could imagine it might cause slow loading.
Brutal game on the Blue Dragons - AGAIN - ends the run.
OK, I have kept even-keeled of late and played through the most outrageously weak Lair set ups. But I think right now I will break my resolve and simply resign. Weaponry: +7+7+7. 9 health, low in all resources. Um…no thanks.
Decided to play through that monstrous game just on principle. 22 Dragons down. Considering I was basically handicapped with one arm tied behind my back (bottom 5% game in every category - weapons, scrolls, and health), this is a great accomplishment. But still back to the bottom of the Dragon Hill …
8 health going into the Lair. Basically protracted suicide. Man, the games have not been good for the past two days…
I am going my best to keep a positive and light outlook but man these game sare just getting worse and worse. This one I can’t even realistically make it to the Lair with a modicum of health left, let alone face 48 Dragons after that! It has been 10 + straight losses and counting now…
44 Dragons down. Who know, with AVERAGE (not subpar) weapons I might even have won. LOL Today has been brutal.
There is something wrong with the graphic, if an ogre with west looks to the east
I made a lair-video of my 1,1,1 tournament today. Althogh I will be absolutely unimportant on the ladder, it might be funny to see.
It shows that it is possible to beat 6 red dragons without any equip, if you have some luck in the lair.
I have a small break in the video, where I jumped back to the dungeon to collect further scrolls and potions - hope you don’t mind.
Just for consistency: It makes no sense to die (like me) in a room with more potions than monsters (3 to 2). One could easily “drop the weapons and flee to the potions”, instead of fleeing to the village.
So what about a feature to drop 1-3 weapons (as racks) and “beam” to a potion, when loosing the last hit point, but there is a potion in the room? It is at least not worse than loosing.
Joke. Golden chests gave +7778. No health no rolls. How many times do I have to climb this f*** 34 Dragon hill before I get it? It has been weeks. Months?
Just used a Flame scroll on 3 Ghosts in Hunt, but the counter did not increase and the “item #xx” infos did not pop up.
I think this also happened once before at the start of the Hunt …
Is this a bug?
If this is intended (the ghosts’ substance is destroyed by the fire), then how can the Human collect stuff from enemies that were pushed into pits? (In previous Hunts—not today’s one.) And Gas Spores would be completely impossible for Hunts.
… maybe all three ghosts were rematerialized after having been killed before in the same room, but the room wasn’t that crowded.
Perhaps my short-term memory isn’t working today. :-/
That is a rip off that the ghosts get to re-materialize and often right next to you and immediately attack, and on top of that you don’t get the exp for killing it again AND if it’s the daily hunt the counter doesn’t go up…if the ghosts get to do that, shouldn’t you get a double attack or something in return for getting screwed like that?
When an enemy mage summons one of the current Hunt’s targets, killing that summoned enemy will increase the counter. But then again, this is a new being whereas the rematerialized ghost is not.
If rematerialized ghosts would count towards the Hunt’s tally, there might be some potential for abuse:
Imagine a room close to the beginnig with multiple weak ghosts. After taking care of the other enemies you could start farming the reappearing ghosts with much less danger of being hit than in later rooms where the probability of very large ghosts is high.
Ghost should not count again, but earththunder is right. Ghost should not appear next or at least should not be able to attack the same turn. It is just completely unpredictable if that will happen and almost impossible to prepare for that. “Don’t use the bow if you don’t feel lucky” feels like a strategy that should not be.
A funny alternative would be, that a re-materializing ghost on an adjecent field “horrifies” the hero like specters do (just for that turn). Of course that can make things worse, but it will not feel so unfair and will often also help or do nothing directly.
I know that I have ranted about being cursed on the endless loop of the Blue Dragon level in Career. Possibly I’m overreacting. Paranoid. But… did you really give me only 7 (seven!) Health and a +7 shield? ? ? ? WFT? This has been going on for over a month now.
Dear Fing F!!! How many more time I ask you. Massacred on the 34 Blue Dragons again. 15 Dragons left. What on earth is going on??? Is this just the absolute limit? The line in the sand. I shall never overcome 34 Blue Dragons in Career despite being eminently capable of beating 35, 40, 45 Dragons in each other mode???
To add one thing to the idea of horrifying ghosts: In my opinion guard mode should protect from running away. In guard mode it should be like Gandalf said: “Whatever comes through that gate, you will stand your ground!” But maybe we could make an exception for specters ;)
I like the idea of ghosts rematerializing next to the hero trying to scare instead of attacking. The part about guard mode sounds plausible. (Not sure about the Specteres, though.)
One more idea regarding horrifying ghosts: What if they could fail to horrify the hero?
Example 1. Grumpy Old Ghost rematerializes NEXT to you. 2. It tries to horrify you. - 1st possible outcome: You run in horror! - 2nd possible outcome: It fails horribly … you strike back at the cheap jump scarer. (A bit of comic relief …)
Maybe the ghost’s chance of success could be tied to its defense stat since it IS a kind of defense mechanism.
However, Specters should not be able to fail at horrifying (in this sense). After all they are much more experienced then the Ghosts. (Are they even the same species? They are certainly counted as a different kind of enemy.)
Regarding something completely different (but related to my previous post):
Below the comment field is the nice info: “Supports Markdown format.”
However, not all of the Basic Syntax elements seem to work as they should – even when using only the most common variant of the specific element.
For reference about what I’m talking, see the reference :-)
I would like to know which parts of Markdown are supported here in which variation.
Do you think you could share this info with us?
Pretty please with sugar on top!
please never fix the bug where if you clear a room of monsters just as you are hit with a fireball, the explosion persists and moves with you as you grab loot. Seeing that just makes me happy for some reason.
Thanks for the AMAZING weapon/armor in that try against 23 dragons…+1 sword, +2 bow, +2 armor going in to the lower dungeons (not the dragon lair) such an amazing set, maybe you can do it again for me?
Seriously, if I already have a +1 sword, what in Zeus’ name makes you think I REALLY need to find 3 more +1 swords on rack/chest?
What Bull !&$(#$& crap is this? +20 !&$(#$& defense and it doesn’t go down? what kind of !&$(#$& rip off is this? and you wonder why you don’t have a lot of people playing this crap?
I didn’t try the hunt with the ghosts, but isn’t it usually the case with ghosts that you only pick up the XP when you clear the room of all the ghosts and they are gone permanently? Is the same thing happening on the hunt? Perhaps you only get the head count when you clear the whole room, because otherwise they are still live and might reappear.
+5 equipment doesn’t perform adequately vs. werewolves. Bad hunt.
I love your hunts…5 rooms in a row of non werewolves and same with all the other daily hunts…if your hunt is werewolves why are you throwing in grunts, snakes, chicken, dog droppings and horse manure as monsters?
Same here earththunder. And a big problem because I think the difficulty rises just with the number of rooms and not with the number of werewolves. That way you cannot reach a high number of kills.
It’s been consistently much slower loading for me since you changed your datacentre and/or switched on IPv6.
I’m surprised they haven’t introduced a new pay level for more stuff…probably not far off though, usually they need to keep making money on a game.
I did OK with +5 weapons and the swordsman against the werewolves. I made a bad play and ended up on one hit point at 14 werewolves but I still got to 32 before running out of luck.
How was I at 12 health with 24 Dragons left. Now 2 health with 12 Dragons left. This was a 90% winnable game. The rolls against me have been insane. I guess this is the Powers That Be putting the Hammer down on my Tournament. Perhaps they tire of me?
So. Your attempts at humiliation continue. Subpar weapons and 7 health vs 48 Red Dragons? This on top of that cruel and capricious theft of my win in the Tournament? My rage burns cold and bright tonight.
27 Dragons left. Couldn’t hit a thing. Disgraceful rolls. Once of the all time worst. Could have done a bit better except that I started to feel numb, desensitized, and not giving a s*** half way through that degradation. Bitter feeling in my throat right now. This game is raping me the past week. Over and over again.
No mas. You win. I give up. 24 Dragons left. I cannot fight anymore. You have broken my will and taught me a lesson. Your cooked up algorithms have succeeded in teaching me …. Well, what exactly? Perhaps they have shown that given no weapons, resources, layouts, health, or rolls… then I don’t do so well in the games. Ha! You showed me. When will the normal distribution of games return. The losses are getting worse by the day.
I think +4 for werewolves is not enough. It should be +5. Especially if we get only a +1 on top, it is not playable. Did anyone even get 40? The goal should be that the best player reaches 80 regularly, but at least 60 (in my opinion).
Same thing here Harvester, I was constantly getting 1’s on all my roles, and even when the dragons rolled 1’s they hit, the mythril vest doesn’t block for donkey crap, I finally got past 23 blue dragons with 14 potions…pathetic how F’ed up this joke of a game has become.
Well today starts off where yesterday left off. Losing. Badly. Again.
Great stuff. Couldn’t even make it to the Lair in that one. This is becoming laughable. By my count 10 straight blow-out losses now. If you are looking to force my resignation you may be close. Keep up the pressure man, and you might just break me!
11th consecutive LOSS. 31 Dragons remaining. One of the worst ever.
Yes! The spell is broken. I am about to take down 48 Black Dragons!!!
Crushed on schedule by the 34 Blue Dragons. Like clockwork. 16 dragons remaining. Not even close. How many times will we revisit this scenario? It has been - what - 15 or 20 so far? Can you just send me a “cease and desist” message if you don’t want me to advance in Campaign mode? Why play this (obvious) game?
4 Leap 6 Flame and sub-par weapons. On the other hand, massive amount of Haste. This Lair Battle should be interesting.
Absolutely crushed on the White Dragons. How many more times must I suffer on this 34 Dragon Campaign?
You have the permission to send harvester my campaign statistics… just to proof the possibilities… I can also make a video for him (how-to), on a dungeon he lost a campaign against… I saw him playing a few days ago (in the deeds). Much faster than me, but very unstable… That does nothing good in campaign!
Well well well. Here we are back on the 34 Blue Dragons for the 19th time. I wonder what crazy shenanigans will pull defeat from the jaws of victory this time around…
LOST AGAIN. 19th consecutive loss against the 34 Blue Dragons. Thank you.
17 Health! I have never experienced this outlier of good fortune before! Perhaps this is in compensation for the Inevitably weak hand I will be dealt next on my nemesis the 34 Blue Dragons….
8 health remaining in that last game. Fantastic game. But it brings with it a sense of foreboding. Will the 34 Blue Dragons now be my payback? Will there be a wailing and a gnashing of teeth for the 20th consecutive time as I fall on the Sword of the 34 Blue Dragons?
Well, so far this Blue Dragon game is just as I feared - Horrendous. No health, resources, a +7 Bow. Not through all the dungeon rooms yet, but I can see where this is heading… Just like the last 19 attempts on the Blue Dragons… Will call it a night now. And play through to the inevitable doom tomorrow. I don’t want to deal with full throttle rage this late at night.
What about punt against rats? In todays hunt with human I was hit THREE times by a single +1 attack rat … and ended with 59 gnolls because of an epic final fail against number 60…
If a single rat hits three times against much higher armor this is a pain. What you can do against this is to introduce a small memory in this attacks. I propose an anti-focus for monsters. When they damage (with much lower attack than the defense?) they loose an attack point.
An interesting-to-think about anti-feature could be:
When they damage with (significantly) higher attack value than the defense, they gain an attack point! We could try this last rule in tournament. This way dragons could grow while fighting. With the new skills the tournament will be much longer, so this could be a possibility to reduce this a bit.
We could argue: Against +5 defense, the +1 rat damages its teeth…
“Bare Hand the Mettlesome downed 6 Red Dragons
Human finished with +1 Sword, +1 Bow, +1 Shield, 3 Potions, 1 Leap, 4 Haste and 3 Flame”
And I am really proud of it. What do others think? Would you also like to try such a sneak-game mode (without any equip)? My main problem is that NOT taking weapons is not always easy, but the dragon fights are a lot of fun - bringing down one dragon feels each time like an epic event to celebrate.
That made me think the following:
Maybe we could have a game mode like “dragon hunt” with a proportional number of scrolls and potions but only dragons (of different colors?) to slay. Rooms of three seem to be a fair number with “no equip”. We could try a potion and each scroll times the number of dragons to slay. I don’t know what the limit of this game mode would be. Maybe it doesn’t have any. That way we could get another boosting bonus for our experience for the new skills…
I don’t think it’s fair for ghosts to reappear in an adjacent hex, and get to strike first.
Bare Hand, that is definitely quite something!
So here we are going into the Lair on the 34 Blue Dragons for the 20th time. Probably the worst resources to date: +7 weapons, low health low scrolls (1 Flame). Nevermind, I am becoming inured to the misery and it will barely phase me as I am resoundingly crushed. I have become. Comfortably numb.
15 Dragons remaining. Absolutely destroyed. Not unexpected. I almost feel a sense of relief that its’s over. The 34 Blue Dragons is becoming traumatizing. Insane…
Kudos to Bare Hand for taking out 6 red dragons with +1 weapons and with health potions and scrolls left over! It’s not straightforward to collect the potions and scrolls while avoiding picking up weapons either.
Thanks raand and Masterleep. Of course some luck is needed here. I must say, that this was an almost “perfect” game, I had hardly any trouble with failed sneaks and the 6 dragons split perfectly into two times three with “options” to fight one after another.
Just saw in deeds: chris0804 needed only 5 minutes today for 2 red dragons in tournament.
And what is your record? :D
Just cleared a room. After the last kill a Reaper appears. The Hero moves towards exit and next to a pit. Reaper follows.
A Purple Worm appears and hits the Reaper. Hero moves again and the Worm finishes the Reaper.
I just saw a Cavern Crawler defy the rules:
It was next to a Spider Queen, but simply left through the exit without attacking.
Perhaps it was confused by the hero sneaking back into the room. But still …
Cavern crawlers never attack if they can just leave, even if they are next to a monster. Or you. So sometimes there is an extra space you can use :-)
You should just get rid of the ropers as a daily hunt, you have to defend every single time and sooner or later they will hit you enough to kill you, usually within 20 ropers, giving us an extra resource of each isn’t going to do jack chicken other than extend us maybe 10 ropers tops, I guarantee you, no one, even a level 1,000 person will get to 80 ropers, EVER
3 out of 4 cavern weapon racks were +1. That’s basically telling me I should stop playing the game and go back to bed. Please, remove the +1 option from cavern spinners; it’s a morale killer.
raand9999 thanks for that info.
But then the monster manual needs fixing:
It states “… it will attack anything that has the bad fortune of being next to it. Anything.”
The “Anything.” is quite clear about exceptions: There should not be any …
Perhaps change it to “[…] next to it. Anything. Except when it can just leave instead.”
I hasted an attack against a dragon with the swordsman. The dragon was on one point and I hit with the first strike. New rules say that a feat is triggered for downing a dragon. But the feat was not triggered immediately or after the next move (since I had hasted the attack).
I’ve run into that problem – Haste + “Epic Deed” (Kill Dragon/Boss) – a few times, too.
My “solution” was to attack a different dragon first if the situation wasn’t too bad for this approach.
Haste does not allow triggering feats. Sometimes this is really sad, but it has been this way with Heroic/Massive strikes, too.
If this wasn’t the case, there would be quite a few open questions/issues aswell:
Is the +1 for Sword attacks still active during the feat?
Will the possibility of two “independent” feat chains in one move make Haste too strong?
Another but probably less interestig case: Haste + Bull Rush into pit
To be honest, I never tried 1st using Haste Scroll and 2nd Bull Rush into pit with the first move to see whether this would trigger a feat …
According to Haste’s rules it should not work.
Has anyone tried this?
Ogres w/ Vest seem to be a bit too thin when they look towards the bottom right corner.
I first noticed this a few days ago and thought it was a temporary glitch that would go away soon. But it keeps happening …
I noticed that with ogres w/Vest too. I thought it was a one-off glitch but I’ve seen it several times.
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