This topic contains player feedback for this month that the player approved for the forum.
Player feedback from October 2020
Love the holiday hats on the worms!
So what i hate is that the rng is so bad that you can roll 1-4 for every single roll even the dice your using is a d12, d10, and d8. ive been playing this game for quite some time. it is unbelievably frustrating getting through the campaign and being able die in the first g- d- room you go into and if you make it past the first room you can kill the dragons. literally every time you either die in the first room because of terrible rng or you finish the whole dungeon there is no inbetween. maybe if you fix that this would be a half decent game.
I always play without taking weapons to see how far that goes. Unfortunately this is not possible with 6 or more dragons, because I am forced to loot rooms… I fear that this is the end of the level-one show :/
Triple 7s on the golden chests. On the Whites this signals reset me thinks!
6 straight +7s from the golden chests. Hmmm…
Two more +7s. This is not my day. Disastrous games!
+7 shield and +7 bow so far. That’s 8 in a row now +7s… When oh when will the playable games return?!
Please make it that you always get at a minimum of a +1 gear upgrade, and more items per lvl. It’s not rare that due to the monster placement and limited potions per lvl. you cant even finish it. Now add that if you dont get any gear upgrade. You get impossible to win scenarios
Why would you only have +1 gear when you start a game every SINGLE time? How about spinning that little thing and if it lands in that space that is usually reserved for a higher + in the dungeon you start with +2 gear, also why the HECK am I running in to gargantuan snakes and giant giants in the first dungeons? that is lame to think a +1 sword/shield/bow is going to take out those giants before I can find a potion, which seems odd that in one game you could find 4-6 potions in the first rooms and in another you find 0 or 1…I do want to say thank you to the RNG though because more often then not I end up with 7-9 potions when I reach the dragons as well as all gear +8 or 9 and a few times I’ve had over 20 hastes which work wonders of course, but sometimes, it’s just pathetic what is thrown against you at the start, it’s like a 10 yr old fighting Mike Tyson.
Is the hat on the Wurm its Halloween costume?
Great game overall, progression is a bit slow. It would be super cool if you added more special abilities to give the monsters more variety; at the moment the gameplay is a bit repetitive and there is no real difference between a snake or a beetle or an ogre or… The streamlined stats system is fun, but it makes the game less replayable and every level is just a replay with a slight difficulty increase.
What was up with the rolls in the Lair. It seemed like I had +4 shield rather than +8. Some glitch? That game should have been easy. Instead I got absolutely crushed by 20 dragons. Worst game in last 100 probably…
Subpar weapons, 8 haste 7 flame. Dare I beat my head against a wall of 46 Dragons? I think not. Resignation is in order. Discretion is the better part of valour.
For my part, I enjoy running into Mike Tyson on the first level. The game would be boring if you were supposed to fight everything that you run into. Mike Tyson isn’t there for the 10 yr old to fight. Mike Tyson is there as a dangerous obstacle to sneak past. After your 10 yr old grows up and gets some +9 weapons, you can come back and beat up Mike Tyson and take his treasures away from him, to help with fighting the dragons. So a big part of the challenge of the game is deciding what to fight and when.
There should be a clear hint when specters are around or they should at least not interrupt the feat (steal the attack). I had a cool hunt up to 70 bears running and still 3 health. But I completely was beaten up after using the free feat move next to a spectre (didn’t know there was any, yet). This is unforeseeable and at the same time a radical death danger. A very sad combination.
Brutal luck. Triple 9 weapons but left 20 Dragons on the table! Could not hit anything…
Bad luck in the Lair continues. That was absurd. Hit on virtually every attack against me. Might as well have had +1 armor. Oh well. That Lair was so evidently low-balled right from the start that I wasn’t upset. Only mildly bemused. 20 something Dragons remaining…. Pathetic.
Never thought the Lair rolls could actually get worse than yesterday, but obviously I was wrong. Above average weapons and resources and can’t even take down the White Dragons? In fact can’t take more than 22 of them!!!
Games continue to be absurd. Resign.
WT? There have been no playable games for a while. The games are actually deteriorating! Now I haven’t even had a shot at the Lair for 4 straight games! Resign. Again. Sigh…
Absolutely disgraceful. Makes a mockery of the word Random.
Pure insanity. Seems the dice are loaded at least -2 on average on attack rolls for me +2 for Dragons in the Lair. Game after game. Hundreds of rolls sample size. Why do I continue to play a rigged game?
Aaaarrghhhh!!! Another good looking game going into the Lair. Above average health weapons and great Flame. Should be enough to get very close if not win, right? Wrong! Again. I got beaten like a child. 16 Dragons remaining!
Damn Harvester44, sounds like you are getting screwed bad, I agree though, when i made my post i was getting a lot of 8+ gear, now some how, some way it’s a lot of 7’s now repeatedly, also, finding only +1 and +2 weapons at the start from all 4 of the chests? that is lame as hell, fix your RNG Randomly nothing (worth a S) generator.
The Next time one of you fine gentlemen Claims that it is the luck of the dice roll; You Need to be Smacked REPEATEDLY upside your HEAD with a LOUISVILLE Base Ball Bat!
When the Character you are playing MISSES a Half a Dozen to a Dozen times in a ROW!!!!!!!, especially when you are facing Dragons!; and Lose 7 of you Health Potions in a Row taking you down to 6 or less BEFORE you even score one Hit! I Repeat, do not tell us that is the LUCK of the Dice!
That is total BS!! on you part!
Not a bad warm up on the 46 Reds. 37 Dragons down.
The daily hunts should be scaled to your level…2,500 exp for a 1st to 4th level is great, but when you reach level 7+ 2,500 is almost meaningless
Harvester44 is totaly right! “When oh when will the playable games return?!”
FIX YOUR RANDOM ALGORITHMS MAN!!!!!!!!!!!!!
Dragons always get the value they need! Avatar keeps roling 1 or 2 X times in a row; this is absolutely ridiculous. FIX IT OR I WILL BE GONE!
The elf counterattacks fireballs with bow if in range, but no-one counterattacks fireballs with sword even if next to the spellcaster.
Are there some kind of dice metrics we could provide that would tamp down the speculation about loaded dice? Like rolls in dragon combat?
I’m not sure it’ll work though, because one could always say, “well THOSE 10s weren’t at the key time.” But maybe knowing the rolls were evenly distributed would still provide some comfort.
Good thing this isn’t a Monopoly type game, no one would ever land on Boardwalk/Park Place or get the Advance to Boardwalk card, in fact my bet is that you’d repeatedly get the go to jail cards every time you land on the community chest/chance spots and if a 12 is what you need to land on someone else’s property, that is what you’ll role…what I’m saying owners, is FIX YOUR GAME, you ask for feedback and don’t do anything? …what’s the point of us giving it to you if you’re just going to flush it down the toilet.
I am quite sure, that there is nothing to fix or speculate about. They blame the rolls for nothing. You will hardly find any random-number-software-library that will NOT provide right dices. No matter what metric you provide, they will always blame the dices or “backdoors”. I think the fairest metric would just be the sum of expected hits that damage (without any trinkets). You can just add this move after move and they will see if they are lucky or not.
That said, I want to blame and insult you as much as I can. What the F. Are you kidding me? I just died of a SINGLE misclick in tournament next to a ghoul. I DIDN’T WANT to SHOOT. Stop this “stun-to-death-without defense” immediately. Just FORBID SHOOTING next to ghouls or whatsoever or AT LEAST give us the time/step- back possibility for this kind of S. I mean REALLY? Unstoppable life-drain without defense? ARE YOU KIDDING ME? (It happend for the first time in like 700 games but,) REALLY? THAT YOU CALL A TACTICAL GAME?
I think it helps a lot to blame you for the own stupidity, so thanks a lot for this forum-as-a-service.
In the lair, empty rooms have to be moved through manually. This is a drag to change characters while fighting dragons. Elsewhere, empty rooms are moved through automatically.
OK. This is the type of game that is telegraphing ‘no win’ loud and clear. All +7 weapons from the chests. Low health. 8 Flame. 9 Leap. Vs 32 Blue Dragons… Back down to the Whites me thinks. Will play a room or two of the Lair just in case a miracle happens.
Well so much for the Miracle. Just got slaughtered. 11 dragons remaining. Hahahahaha! Back down to the Whites.
I’d really like to see the Daily Hunt expanded with some sort of shopping system, so you don’t always have to have the exact same equipment every time. And as for the main game, I’ve pretty much entirely stopped trying the Tournament, because the week-long timeframe is not enough to play through the complete campaign, clearing the entire dungeon again and again so that you can keep finding the potions and scrolls and decent weapons you’ll need, whether you’re fighting 6 dragons or 30, either way you’ll need everything you have, and one mistake or one bad roll drops you out of the competition. It’s just not worth the time investment. On top of that, I don’t want to play too much, because my characters are already levels 14, 13 and 12, and if I ever get to a point where they’re all 16s, there will be no reason to play them ever again.
As BinderIncarnate I think the tournament needs a small upgrade. At first I would suggest not to “loose” by one defeat, but to get “weakend” (-1 or -2 on all stats for the next try on the SAME dungeon). So you can try again if something really unlucky happens (like the ghoul-misclick I mentioned before).
Additionally, you could remove 2 levels: Instead of 2,4,6,8,10,15,20,25… you could make 2,4,8,16,20,25… The jump from 8 to 16 sounds tough, but in fact 16 is not so difficult, because the rooms are not crowded (avg. dragon number is only 4, so it is easier than 15, it is more like 14). That means, some of those who currently die on 15 could also make the 16.
When you get a trinket (probably all, but I saw it on 191) you still get the explanation, that the defense roll of 1 is replaced by a maximum roll (which is not the case any more).
Those trinkets don’t save you like they should, the trinkets should actually just be hit points added to you, or maybe every 3 trinkets is an extra potion, If I have 10 trinkets, shouldn’t I get saved 10 times before I die? It’s misleading completely.
Well, it is a bit different Earththunder. Taking no damage produces a e.g. counterstrike and is better than just a hit point. I never use them up. Maybe it would be a cool feature in tournament to NOT refill them. It would shorten the tournament and would make the small numbers more interesting, because you have to try to play them without using trinkets. Maybe one could strengthen them a bit more. Like increasing defense to infinity for the rest of the defense round.
Ok, I have a seriously pathetic question…how the heck do you resign a game? I’ve tried everything that I know of to do it and I don’t see any button or anything even though I know it’s obvious there is a way to do it.
Well dang, I have to say thank you to the RNG for that serious gear and items for me…+8 sword/+8 bow/+9 shield, 15 leap, 21 haste and 18 potions to kill off 14 green dragons…think that was slight overkill that time? bet next one I get 5-6 potions?
Earththunder, you can resign a game directly from the options menu. I also would not look there, but it is there. Maybe a white flag could be placed ingame… I also found that “option” just after active search, because I saw in “deeds” that this is possible…
Thanks Rellik, cool name BTW, now I’m at 15 dragons and can’t seem to get decent gear at all, getting beaten up by baby scorpions lol
Thanks, Earththunder is also very intersting from a linguistical and physics perspective. If things are crowded, I jump around with the elf, to find some good chance to sneak to any gear. If I can’t find gear I try to scout with the elf how the first two mines look like and if the elf or dwarf can do something without equip (skip the rest). If the mines drop bad or are crowded, too I do similar with the ruins and if that fails, I scout the lair. And this either helps or kills you at last by non-scorpions ;) Fun fact: I once hit a dragon with +1 sword while leaping back from a dead end with the elf deep inside the lair… But this kind of risks have to be taken very carefully.
Thank you for all the tips, I’ve been using the Elf for the start for a while now with all her jumping ability, thing is, Elf and Dwarf seem to get spotted almost always within 3 moves where as the Human can often go 5-6 moves, pretty sad considering the Elf is supposed to be a silent character (at least in real RPG’s lol) I just usually use the Elf to clear out rooms then throw the Human at the Dragons.
I use the elf for the jumps from entrance to entrance. I try not to do 3 jumps in a room. I don’t care when I am seen then, because I run in circles (not possible in the lair). I now start to use all three alternately in the dragon lair dependent on the layout of the room, my equip and scrolls.
Human (his name is Wilhelm) is great with a lot of haste scrolls. With red dragons Wilhelm has problems from like 20 on, because of the range attacks he is rather vulnerable to, even with a 9-shield. But I killed also like 40 (other) dragons with him alone.
The how-to-play for the dwarf is to draw all (>=3) close-combat fighters around him and hunker down and let the mages move away and let them eat by the worm. With a 9 sword and shield, this is the most effective fighting concerning scroll-consumption. With this equip and fighting style you can easily kill 40 dragons.
With bad equip, but at least an 8 bow, give the elf a try. The lair-gameplay is much more difficult to learn. But I only play tournament with elf from like 20 dragons on, because you can always kill 30 dragons even with the worst possible equip. But this needs a lot more thinking than human or dwarf. I am still learning to “read” rooms. The most important thing to learn are “half seperations” that make the dragons walk long ways and not attack you. But that is unexplainable, it is just learning by doing.
Your malevolent desire for my eternal failure on the 32 Dragon campaign has been taken to a new level. Right on cue, I battle up to the Reds (not an easy feat I must say). And then on the ultimate game I am given… wait for it… 8 health , +7 sword+7 shield +7 bow. Ha haha hahaha hahahaha!!! With great regret I must now resign rather than embarrass myself in the lair. Thanks for the ‘game’.
I’ve learned to use the flame scrolls to block the dragons in a corner where they can’t move and just pick them off from 3 spaces away, it’s great if you have like 10+ scrolls and you can keep 2-3 dragons sitting there waiting like ducks to get hit.
Damn Harvester, that sux royally (or dictatorially or presidentially)
Great rolls all the way through to comfortably take out 10 green dragons with +7 sword, +7 bow and +5 shield after facing four seemingly impossible rooms in the caverns :-) (Almost no-one posts their good wins!)
The human is very powerful one-on-one because of all the modifiers. You have a good chance of taking out a dragon with no hits if you can jump in, put flame behind and then haste the attack. You get +5 on top of your sword and 50% chance of cleave. You do need scrolls though. Earththunder’s trick works well but you need lots of fire if you are using the human because of the -3 distance penalty. It’s definitely a skill to manage how the dragons will move.
10 WHITE dragons remaining. 10. Possibly the worst rolls in the last 40 games.
subpar weapons and no flame again. I am done.
Stupid dragons, had 5 of them blocked and was loaded with flames, picked them off 1 at a time, took all the flames but got them.
This is getting plain abusive. Now I’m given 7 health entering the lair and basically killed in the 2nd room. Back down to the Whites. It has been a struggle for the past 2 days to even win 1 consecutive game!
Well…14 Dragons remaining. Black Dragons. On Campaign. This is just brutal. I guess the ‘halt’ algorithm is upon me this weekend, after my great game vs the 46 Reds. Too much too fast…
39 Leap. This must be a record!
Lol harvester….I finally got the +7 weapons to have a chance after dozens of games and guess what i get exactly 1 haste scroll in all rooms so I´m entering with 2 scrolls to fight 18 black, I don´t even try that, but I´ll try to quit this game now…. Its a great game nice gameplay,graphics and all you can ask for but that what you call an “RNG” makes this game to fast frustrating…I´m out
The rng is garbage. Managed to more through my career somewhat decently…until I hit the two white dragons. Been stuck there for a while now, and when I can even get to the lair, they are damn near impossible to hit.
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