This topic contains player feedback for this month that the player approved for the forum.
Player feedback from October 2020
Love the holiday hats on the worms!
So what i hate is that the rng is so bad that you can roll 1-4 for every single roll even the dice your using is a d12, d10, and d8. ive been playing this game for quite some time. it is unbelievably frustrating getting through the campaign and being able die in the first g- d- room you go into and if you make it past the first room you can kill the dragons. literally every time you either die in the first room because of terrible rng or you finish the whole dungeon there is no inbetween. maybe if you fix that this would be a half decent game.
I always play without taking weapons to see how far that goes. Unfortunately this is not possible with 6 or more dragons, because I am forced to loot rooms… I fear that this is the end of the level-one show :/
Triple 7s on the golden chests. On the Whites this signals reset me thinks!
6 straight +7s from the golden chests. Hmmm…
Two more +7s. This is not my day. Disastrous games!
+7 shield and +7 bow so far. That’s 8 in a row now +7s… When oh when will the playable games return?!
Please make it that you always get at a minimum of a +1 gear upgrade, and more items per lvl. It’s not rare that due to the monster placement and limited potions per lvl. you cant even finish it. Now add that if you dont get any gear upgrade. You get impossible to win scenarios
Why would you only have +1 gear when you start a game every SINGLE time? How about spinning that little thing and if it lands in that space that is usually reserved for a higher + in the dungeon you start with +2 gear, also why the HECK am I running in to gargantuan snakes and giant giants in the first dungeons? that is lame to think a +1 sword/shield/bow is going to take out those giants before I can find a potion, which seems odd that in one game you could find 4-6 potions in the first rooms and in another you find 0 or 1…I do want to say thank you to the RNG though because more often then not I end up with 7-9 potions when I reach the dragons as well as all gear +8 or 9 and a few times I’ve had over 20 hastes which work wonders of course, but sometimes, it’s just pathetic what is thrown against you at the start, it’s like a 10 yr old fighting Mike Tyson.
Is the hat on the Wurm its Halloween costume?
Great game overall, progression is a bit slow. It would be super cool if you added more special abilities to give the monsters more variety; at the moment the gameplay is a bit repetitive and there is no real difference between a snake or a beetle or an ogre or… The streamlined stats system is fun, but it makes the game less replayable and every level is just a replay with a slight difficulty increase.
What was up with the rolls in the Lair. It seemed like I had +4 shield rather than +8. Some glitch? That game should have been easy. Instead I got absolutely crushed by 20 dragons. Worst game in last 100 probably…
Subpar weapons, 8 haste 7 flame. Dare I beat my head against a wall of 46 Dragons? I think not. Resignation is in order. Discretion is the better part of valour.
For my part, I enjoy running into Mike Tyson on the first level. The game would be boring if you were supposed to fight everything that you run into. Mike Tyson isn’t there for the 10 yr old to fight. Mike Tyson is there as a dangerous obstacle to sneak past. After your 10 yr old grows up and gets some +9 weapons, you can come back and beat up Mike Tyson and take his treasures away from him, to help with fighting the dragons. So a big part of the challenge of the game is deciding what to fight and when.
There should be a clear hint when specters are around or they should at least not interrupt the feat (steal the attack). I had a cool hunt up to 70 bears running and still 3 health. But I completely was beaten up after using the free feat move next to a spectre (didn’t know there was any, yet). This is unforeseeable and at the same time a radical death danger. A very sad combination.
Brutal luck. Triple 9 weapons but left 20 Dragons on the table! Could not hit anything…
Bad luck in the Lair continues. That was absurd. Hit on virtually every attack against me. Might as well have had +1 armor. Oh well. That Lair was so evidently low-balled right from the start that I wasn’t upset. Only mildly bemused. 20 something Dragons remaining…. Pathetic.
Never thought the Lair rolls could actually get worse than yesterday, but obviously I was wrong. Above average weapons and resources and can’t even take down the White Dragons? In fact can’t take more than 22 of them!!!
Games continue to be absurd. Resign.
WT? There have been no playable games for a while. The games are actually deteriorating! Now I haven’t even had a shot at the Lair for 4 straight games! Resign. Again. Sigh…
Absolutely disgraceful. Makes a mockery of the word Random.
Pure insanity. Seems the dice are loaded at least -2 on average on attack rolls for me +2 for Dragons in the Lair. Game after game. Hundreds of rolls sample size. Why do I continue to play a rigged game?
Aaaarrghhhh!!! Another good looking game going into the Lair. Above average health weapons and great Flame. Should be enough to get very close if not win, right? Wrong! Again. I got beaten like a child. 16 Dragons remaining!
Damn Harvester44, sounds like you are getting screwed bad, I agree though, when i made my post i was getting a lot of 8+ gear, now some how, some way it’s a lot of 7’s now repeatedly, also, finding only +1 and +2 weapons at the start from all 4 of the chests? that is lame as hell, fix your RNG Randomly nothing (worth a S) generator.
The Next time one of you fine gentlemen Claims that it is the luck of the dice roll; You Need to be Smacked REPEATEDLY upside your HEAD with a LOUISVILLE Base Ball Bat!
When the Character you are playing MISSES a Half a Dozen to a Dozen times in a ROW!!!!!!!, especially when you are facing Dragons!; and Lose 7 of you Health Potions in a Row taking you down to 6 or less BEFORE you even score one Hit! I Repeat, do not tell us that is the LUCK of the Dice!
That is total BS!! on you part!
Not a bad warm up on the 46 Reds. 37 Dragons down.
The daily hunts should be scaled to your level…2,500 exp for a 1st to 4th level is great, but when you reach level 7+ 2,500 is almost meaningless
Harvester44 is totaly right! “When oh when will the playable games return?!”
FIX YOUR RANDOM ALGORITHMS MAN!!!!!!!!!!!!!
Dragons always get the value they need! Avatar keeps roling 1 or 2 X times in a row; this is absolutely ridiculous. FIX IT OR I WILL BE GONE!
The elf counterattacks fireballs with bow if in range, but no-one counterattacks fireballs with sword even if next to the spellcaster.
Are there some kind of dice metrics we could provide that would tamp down the speculation about loaded dice? Like rolls in dragon combat?
I’m not sure it’ll work though, because one could always say, “well THOSE 10s weren’t at the key time.” But maybe knowing the rolls were evenly distributed would still provide some comfort.
Good thing this isn’t a Monopoly type game, no one would ever land on Boardwalk/Park Place or get the Advance to Boardwalk card, in fact my bet is that you’d repeatedly get the go to jail cards every time you land on the community chest/chance spots and if a 12 is what you need to land on someone else’s property, that is what you’ll role…what I’m saying owners, is FIX YOUR GAME, you ask for feedback and don’t do anything? …what’s the point of us giving it to you if you’re just going to flush it down the toilet.
I am quite sure, that there is nothing to fix or speculate about. They blame the rolls for nothing. You will hardly find any random-number-software-library that will NOT provide right dices. No matter what metric you provide, they will always blame the dices or “backdoors”. I think the fairest metric would just be the sum of expected hits that damage (without any trinkets). You can just add this move after move and they will see if they are lucky or not.
That said, I want to blame and insult you as much as I can. What the F. Are you kidding me? I just died of a SINGLE misclick in tournament next to a ghoul. I DIDN’T WANT to SHOOT. Stop this “stun-to-death-without defense” immediately. Just FORBID SHOOTING next to ghouls or whatsoever or AT LEAST give us the time/step- back possibility for this kind of S. I mean REALLY? Unstoppable life-drain without defense? ARE YOU KIDDING ME? (It happend for the first time in like 700 games but,) REALLY? THAT YOU CALL A TACTICAL GAME?
I think it helps a lot to blame you for the own stupidity, so thanks a lot for this forum-as-a-service.
In the lair, empty rooms have to be moved through manually. This is a drag to change characters while fighting dragons. Elsewhere, empty rooms are moved through automatically.
OK. This is the type of game that is telegraphing ‘no win’ loud and clear. All +7 weapons from the chests. Low health. 8 Flame. 9 Leap. Vs 32 Blue Dragons… Back down to the Whites me thinks. Will play a room or two of the Lair just in case a miracle happens.
Well so much for the Miracle. Just got slaughtered. 11 dragons remaining. Hahahahaha! Back down to the Whites.
I’d really like to see the Daily Hunt expanded with some sort of shopping system, so you don’t always have to have the exact same equipment every time. And as for the main game, I’ve pretty much entirely stopped trying the Tournament, because the week-long timeframe is not enough to play through the complete campaign, clearing the entire dungeon again and again so that you can keep finding the potions and scrolls and decent weapons you’ll need, whether you’re fighting 6 dragons or 30, either way you’ll need everything you have, and one mistake or one bad roll drops you out of the competition. It’s just not worth the time investment. On top of that, I don’t want to play too much, because my characters are already levels 14, 13 and 12, and if I ever get to a point where they’re all 16s, there will be no reason to play them ever again.
As BinderIncarnate I think the tournament needs a small upgrade. At first I would suggest not to “loose” by one defeat, but to get “weakend” (-1 or -2 on all stats for the next try on the SAME dungeon). So you can try again if something really unlucky happens (like the ghoul-misclick I mentioned before).
Additionally, you could remove 2 levels: Instead of 2,4,6,8,10,15,20,25… you could make 2,4,8,16,20,25… The jump from 8 to 16 sounds tough, but in fact 16 is not so difficult, because the rooms are not crowded (avg. dragon number is only 4, so it is easier than 15, it is more like 14). That means, some of those who currently die on 15 could also make the 16.
When you get a trinket (probably all, but I saw it on 191) you still get the explanation, that the defense roll of 1 is replaced by a maximum roll (which is not the case any more).
Those trinkets don’t save you like they should, the trinkets should actually just be hit points added to you, or maybe every 3 trinkets is an extra potion, If I have 10 trinkets, shouldn’t I get saved 10 times before I die? It’s misleading completely.
Well, it is a bit different Earththunder. Taking no damage produces a e.g. counterstrike and is better than just a hit point. I never use them up. Maybe it would be a cool feature in tournament to NOT refill them. It would shorten the tournament and would make the small numbers more interesting, because you have to try to play them without using trinkets. Maybe one could strengthen them a bit more. Like increasing defense to infinity for the rest of the defense round.
Ok, I have a seriously pathetic question…how the heck do you resign a game? I’ve tried everything that I know of to do it and I don’t see any button or anything even though I know it’s obvious there is a way to do it.
Well dang, I have to say thank you to the RNG for that serious gear and items for me…+8 sword/+8 bow/+9 shield, 15 leap, 21 haste and 18 potions to kill off 14 green dragons…think that was slight overkill that time? bet next one I get 5-6 potions?
Earththunder, you can resign a game directly from the options menu. I also would not look there, but it is there. Maybe a white flag could be placed ingame… I also found that “option” just after active search, because I saw in “deeds” that this is possible…
Thanks Rellik, cool name BTW, now I’m at 15 dragons and can’t seem to get decent gear at all, getting beaten up by baby scorpions lol
Thanks, Earththunder is also very intersting from a linguistical and physics perspective. If things are crowded, I jump around with the elf, to find some good chance to sneak to any gear. If I can’t find gear I try to scout with the elf how the first two mines look like and if the elf or dwarf can do something without equip (skip the rest). If the mines drop bad or are crowded, too I do similar with the ruins and if that fails, I scout the lair. And this either helps or kills you at last by non-scorpions ;) Fun fact: I once hit a dragon with +1 sword while leaping back from a dead end with the elf deep inside the lair… But this kind of risks have to be taken very carefully.
Thank you for all the tips, I’ve been using the Elf for the start for a while now with all her jumping ability, thing is, Elf and Dwarf seem to get spotted almost always within 3 moves where as the Human can often go 5-6 moves, pretty sad considering the Elf is supposed to be a silent character (at least in real RPG’s lol) I just usually use the Elf to clear out rooms then throw the Human at the Dragons.
I use the elf for the jumps from entrance to entrance. I try not to do 3 jumps in a room. I don’t care when I am seen then, because I run in circles (not possible in the lair). I now start to use all three alternately in the dragon lair dependent on the layout of the room, my equip and scrolls.
Human (his name is Wilhelm) is great with a lot of haste scrolls. With red dragons Wilhelm has problems from like 20 on, because of the range attacks he is rather vulnerable to, even with a 9-shield. But I killed also like 40 (other) dragons with him alone.
The how-to-play for the dwarf is to draw all (>=3) close-combat fighters around him and hunker down and let the mages move away and let them eat by the worm. With a 9 sword and shield, this is the most effective fighting concerning scroll-consumption. With this equip and fighting style you can easily kill 40 dragons.
With bad equip, but at least an 8 bow, give the elf a try. The lair-gameplay is much more difficult to learn. But I only play tournament with elf from like 20 dragons on, because you can always kill 30 dragons even with the worst possible equip. But this needs a lot more thinking than human or dwarf. I am still learning to “read” rooms. The most important thing to learn are “half seperations” that make the dragons walk long ways and not attack you. But that is unexplainable, it is just learning by doing.
Your malevolent desire for my eternal failure on the 32 Dragon campaign has been taken to a new level. Right on cue, I battle up to the Reds (not an easy feat I must say). And then on the ultimate game I am given… wait for it… 8 health , +7 sword+7 shield +7 bow. Ha haha hahaha hahahaha!!! With great regret I must now resign rather than embarrass myself in the lair. Thanks for the ‘game’.
I’ve learned to use the flame scrolls to block the dragons in a corner where they can’t move and just pick them off from 3 spaces away, it’s great if you have like 10+ scrolls and you can keep 2-3 dragons sitting there waiting like ducks to get hit.
Damn Harvester, that sux royally (or dictatorially or presidentially)
Great rolls all the way through to comfortably take out 10 green dragons with +7 sword, +7 bow and +5 shield after facing four seemingly impossible rooms in the caverns :-) (Almost no-one posts their good wins!)
The human is very powerful one-on-one because of all the modifiers. You have a good chance of taking out a dragon with no hits if you can jump in, put flame behind and then haste the attack. You get +5 on top of your sword and 50% chance of cleave. You do need scrolls though. Earththunder’s trick works well but you need lots of fire if you are using the human because of the -3 distance penalty. It’s definitely a skill to manage how the dragons will move.
10 WHITE dragons remaining. 10. Possibly the worst rolls in the last 40 games.
subpar weapons and no flame again. I am done.
Stupid dragons, had 5 of them blocked and was loaded with flames, picked them off 1 at a time, took all the flames but got them.
This is getting plain abusive. Now I’m given 7 health entering the lair and basically killed in the 2nd room. Back down to the Whites. It has been a struggle for the past 2 days to even win 1 consecutive game!
Well…14 Dragons remaining. Black Dragons. On Campaign. This is just brutal. I guess the ‘halt’ algorithm is upon me this weekend, after my great game vs the 46 Reds. Too much too fast…
39 Leap. This must be a record!
Lol harvester….I finally got the +7 weapons to have a chance after dozens of games and guess what i get exactly 1 haste scroll in all rooms so I´m entering with 2 scrolls to fight 18 black, I don´t even try that, but I´ll try to quit this game now…. Its a great game nice gameplay,graphics and all you can ask for but that what you call an “RNG” makes this game to fast frustrating…I´m out
The rng is garbage. Managed to more through my career somewhat decently…until I hit the two white dragons. Been stuck there for a while now, and when I can even get to the lair, they are damn near impossible to hit.
Well, at least we can say they aren’t doing this just to get more money from those who paid the $15 but if you’re asking for feedback as developers/owners, why aren’t you fixing the problems?
@Ringo Juna - keep trying. Two white dragons are challenging at the beginning while your character has less skills and you are still learning tactics. Try using the flame scrolls to separate the dragons so they don’t both keep hitting you every round or the haste scrolls to let you get two attacks for their one. Bad rolls are a feature of the game. Unfortunately sometimes they come at bad times. Harvester44 trounced 128 dragons (4 lots of 32) before getting some bad rolls that left him without what he thought was good enough kit to get the last 32 in his campaign.
krush and Harvester won’t read this, but maybe the others:
DON’T GIVE UP Try the impossible. It makes you stronger and there is almost always hope. I once slaughtered 6 dragons with my last health.
I just finished a 39-black-dragon-campaign-run. I sometimes loose against white or green dragons, but I am not sure if I ever lost a campaign against reds, because I am highly concentrated in the final battle and try hard to fight even the worst thing. My secret is: Observe yourself. Don’t get what poker players call “on tilt”. That is REALLY important. I often see that against white and green dragons in myself (maybe it is the color?). The poker truth is: “On tilt” is what kills you, not the bad luck directly (in 95% of the cases). And it can be true here, too (at least up to 30 dragons).
We’ve revised the new skill list proposal. Please see go to the Idea for Revising Skill System topic to review and comment.
And the RNG is not broken. It produces noticeable streaks of bad luck because randomness will do that. Rellik is giving good advice.
Staggered and crawled the long road back to the Red Dragons in campaign. Only to be given +7 sword and bow. Oh well. Maybe next week. Or year.
@rellik and rowdius: Yeah I hear you, I´ve seen coming more than 20 times coming out red or black in a row at live casinos so noticeable streaks will be there in a dice game like this. My critic is not about the rolls its about the rng which gives you scrolls and weapons.
I think it would be better to install a mechanism to avoid some constellations: nobody need games where you end up in the liar whith 15 leaps and only 2 haste. I always have to wait very,very long to find a game where I have at least +6 sword AND enough scrolls. Very frustrating.
Thats all. I´ve beaten the 18 dragons in the morn with +6 and double digit scrolls. But it took way to long for a fun game.
Maybe its just so unblanced cause I only play with the human, and the whole thing at later game stages is only made for three heroes I don´t know and I don´t care. At least Í´ve failed to quit the game rougesword can take this as an compliment ;)
Got a question, probably been asked a 1,000 times but here it is again, when you are doing the campaign can you “retire” from the dungeon and start over at the black/green/blue/red dragons, or do you start back at the whites? I ask because it doesn’t say specifically in the rules for campaign that you can NOT retire.
OK that is true. The human is in a strong need of hastes. The new shove skill will hopefully improve this. With Advanced Dungeoneers you always get at least a 7-weapon. I would also strongly suggest to open this. At least the altar shouldn’t be in advanced dungeoneers to get at least one 7-weapon. But as advanced dungeoneer you also have this problem in the (very) “late game”. It is a bit smaller, because the variance is not so high, but it is that what harvester complains about.
This is why I would suggest another game mode:
From 10 or 20 dragons on, the normal career ends and will be replaced by campaign progress.
Current Campaign should then become “ladder mode” which could have “incremental drops” that always have the same sum. E.G. each sword taken, increases the sword attack by +1 and there are. There could be a ladder for 6 weapon drops (each type) in front of the lair (so you get 7,7,7 in total) and the rest is increased inside the lair. Maybe the dragon treasure increases all by one. On the altar we could exchange scrolls (as much as we like), but there is a chance of destroying the given scroll (maybe dependent on the target scroll).
That was ridiculous, 5 potions against 14 black dragons, somehow I managed to win though
Rellik - I like your idea of Career switching to the Campaign rules after 10 dragons. My concern is that career games could no longer be played casually (playing full tilt and hoping for the best), at least not if you are past a Black or Green stage. Maybe your ladder mode, and hunts, could then fill that void. But I could see people who want to focus on career mode not like the sudden intensity brought on by the campaign rules.
Curious what everyone things about the idea.
There’s no indication of which monster each spellcaster is going to summon. So you can’t check which spellcaster to hit to stop a particular monster being summoned. You could add it to the info panel underneath the spellcaster’s strength.
I thinkt you are right that there are “casual players” that just drive forward their career that way. It is also interesting to see “what is possible with luck”. But we should have a “late game” mode, that is not just resigning until 9,9,9 drop. I have to say, I am still not there, i just finished of 39 blue dragons today with 8,7,7 and bad scroll drop (altar-> 8,7,8). But I see it coming to resign with 7,7,7 at 50 or at latest 60 dragons. However, concerning your “casual players”, you could also turn around the campaign then. You start with red dragons and then it gets simpler. That way, you can play the red dragons “on tilt”. This might not be “intuitive”, but people will understand, because it is easier and you can give some message like:
“Dragons are changing their strategy, they send their strongest in the beginning of a week now.”
“Why should they do so?”
“Because we have a dragon slayer now.”
“Is that an answer to the question?”
“A dragon slayer cannot just run away like a chicken. When they overrun us now, we not just have to reset the day, but the whole week to keep the honor of the dragon slayer.”
“That’s a lot of work!”
“That’s why they do so, they want to bother us, they are pure evil.”
“OK, I will prepare the big magic pot. Did you get the point $username? Reds come first now. And don’t loose your fight, or we have to undo the whole dragon week!”
Found the most game-breaking bug ever - the flavor text for skeletons has a typo “If you really want to taunt a skeleton, tell it that is has no guts.”
To address “late game mode” - maybe there should be extra altars at really high levels. Like:
Fame 100: Second Altar
Fame 200: Third Altar
Yes! Also the the levels are good. But, maybe one altar is enough and just can be reused. However, it will be a serious task for the brain to think about usage. I mean, you won’t throw 6 potions in, right? But if you have REALLY bad equip three might be needed.
Bare Hand - I think with altars you can get to +7 for free, +8 and +9 weapons cost potions. I (like you) only play the human and I don’t think I would trade 3 hit points for +1 on the sword - in Basic Dungoneers there are so few potions anyway so that would be a big deterrant even if the altars were available. But then, I’m only on 10 dragons so maybe if there were more, +1 would be more valuable.
I like the idea of trading scrolls. It’s a pain when you have 25 leaps and 1 haste to fight lots of dragons with the human. Even if there was a risk of losing one I’d take maybe 10 leaps and 15 hastes instead.
I think I would make sure that there was at least one sword, shield and bow in the standard boxes in the Ruins. The position would be unknown. You might still get a bad roll and end up with +4 sword at worst but it’s really frustrating when you got lucky with a +9 shield in the mines and then every box you open in the ruins contains a worse shield instead of the sword you really need!
Often I shoot some “easy arrows”, e.g. shooting monsters in a far distance one by one very fast. From time to time I am suprised by a reaper or cavern crawler and can’t “stop my fingers” any more, because I performed the click right at the “expected beginning of my round” and the appearance suddenly comes in between. It would be nice to have a “dead time” of one second after the appearance of reapers and cavern crawlers where I cannot attack to avoid a “sudden death” by such things.
My last coment was from ingame and does not really fit to the current discussion. However, raand9999: The more dragons, the more potions you will get in the lair, so the +1 is worth the trade from like 10 dragons on. You can calculate that: 5% more hits on 40 trys gives 2 extra damages. 2 extra damages do not only kill the current dragon sooner (at least one round, maybe more), but also all other dragons in that room! More altars also give you more free weapons if you are below 7. With 7,7,7 you can kill a lot of dragons.
But I fully agree with your other observation. It can be also frustrating as advanced dungeoneer. I once got 4(!) lvl 4 swords in one game. So even if you get a sword in a ruin chest it can be crap and then you have NOTHING. And if then a boss room is crowded with ghouls or mummy lords it is just an insane pain only to get the one better ruin-sword. But your case is much more regularly. I also don’t understand why there is not a standard equip of everything in the ruins like in the mines and before. Is see absolutely no disadvantage.
rand9999 That gave me an idea for a proposal: I think the dungeons are created at the beginning. The shown wheel is no real wheel, but just the result of the wheel that ran at creation time. So it seems hard to “react” to your way through the dungeon (WTF, I have a 9 shield already. I need a SWORD!).
But one could create the caverns first (exactly like now) and while creating the mines “redo” drops that are worse than things that have been in the cavern.
While creating the ruins, redo drops that are worse than things from the mines.
That increases the drops just a little on average, but avoids a lot of these really annoying dungeons where you find the best sword in the beginning. It is one of the most annoying things in this game to find a +2 sword in the mines after having faught heavily to get there with your current +3 sword.
This is then also a good reason for chests in the ruins. You have no need for another shield if you had a +9 shield in the mines and should have chests to get a sword…
Totally get your point with +1 being worth the trade with more dragons. I guess I’m just short of the point where that trade is worth making. Bare Hand’s point then becomes exactly right - you have to judge whether a potion is worth +1. And I think that is fine as part of the game.
If you were adding more altars, you could have one available for basic, and the other two as advanced only. That would give basic a single guaranteed +7 weapon, and advanced at least 7,7,7. Gives some help to basic at higher levels and also an incentive to upgrade.
Once again I LOVE how you ALWAYS CHEAT the Players on to Hit Rolls!!!!
Reading Stalkers stuff, I remember the question with the metrics. Just show these things under “stats”:
Total number of attacks on monsters performed (including riposts, worm attacks and fireballs) Statistically expected damage (including cleave, uppercut, rapid fire…)
Total damage done
The same for defense:
Total number of attacks on the hero
Statistically expected damage (including defense, mithril, reaper, resilience etc.)
Total damage done
And these values maybe also for the current/last game.
It would be nice for players above fame 100 to have something to work towards. With titles and XP bonuses maxing out at 100, career mode is less rewarding for veterans than it is for newer players. Similarly, I hope you decide to create levels above 16 to keep your most engaged players coming back. The game seems to have a relatively low ceiling that perhaps you didn’t anticipate so many players hitting when you first developed the game.
I think we all agree that the real threat is the dung monster. The thing you write in their den makes me think of: Start with a smaller size, but let them grow by chance or each 5 steps in the room. Why the dung monster? Because it is the dung monster! (And maybe if it gets to the upper limit, let it split into two tiny ones again.)
Can I get the dragons dices please! It’s one of those with “10” on each side!
THIS GAME IS CRAP!
I wish I had more dragons here: 40 reds down in campaign and 11 Leaps, 17 Hastes, 1 Flame, 1 Vanish and 10(!) potions left. Enough for another 40 ;)
On cue to embarrass me right when I have the chance to take the Tournament Lead. Given nothing. 18 Dragons down. Makes me a laughingstock among other top players. Who goes down on 18 Dragons?
OK. So… 1 health point and 34 Dragons remaining. Hmmm. One of the absolute worst games of all time? Yes. Resign.
That is pretty bad Harvester, yesterday I had a game that gave me 4 potions against 18 dragons, good luck with that, at least I got 9 before I had to quit.
The Dragon progression is messed up, it’s easier to kill 20-22 white dragons than to kill 18 red because of the attack/defense of them
Victory over the 47 Whites at long last! But a game I did not really deserve. Incredibly lucky rolls in the Lair, I must admit…
21 Dragons left. I have 1 health point, 2 haste, 0 leap, 0 flame. Ya think ah got a chance Mama? Hahahahahahahah! Resign.
WHAT?! you couldn’t take out 21 dragons with only 1 HP left? what kind of hero are you?
seriously, they need to do something about the odds, either make it possible to get higher than +9 weapons or give you a LOT more potions…something.
Rellik Nogard Like your suggestion for redoing the bad weapons drops which I only just saw. That could actually be done at the beginning as well if you assume all the gear from the caverns is collected first. Someone would have to figure out what to do if you scout ahead to sneak weapons from the mines (or the ruins) to get eg potions from a particularly difficult lower level room.
I like the idea that the dung monsters grow gradually. That would make them different from the other monsters. Perhaps they could occasionally split randomly before they get full size as well.
5 health 11 Dragons. Good shot. 1 room later down to 0 health 8 Dragons. Not good. Now 6 Dragons 0 health. 2% chance I’d say at this point.
4 Dragons remaining. Lost on the unlucky rolls in that one horrible room.
So i am at 20 dragons need for moving on, any idea who i should be using now, the Elf is out because at only 2 hp per potion you lose way more than her worth at range hitting, especially since the dragons can range you too with breath and fireball…my human is 13th level (right on the edge of 14) and Dwarf is level 10.
AND THAT, my friends is how you kill 6 blue dragons with only 1 HP left, line them up in a corner and keep blocking them with flame spell, now if only that worked every time.
OK. Can I now officially conclude that the Dwarf is a useless character? Lost 5 health in 1 perfectly laid out room. Game basically over. Why do I occasionally fail to recollect what a bad idea it is to bring in the Dwarf under almost any circumstances? Sheeesh…
Trying to keep an even keel about the game these past few days. But…sending me into the Lair against the Blues with 5 (!) health and sub-par weapons is over the top. Keep calm and resign. No point in wasting time on this joke of a game. Back down to the White Dragons.
this is wacked! Do they ever miss?? Almost not even enjoyable anymore!
Earththunder, you can play 20 dragons with all heros, but it takes some learning.
If you have an 8-shield the easiest thing is: Bring it to 9 and go with the dwarf: Try to always collect 3 dragons around you and haste the last health away from the first 1-2 dragons per room that get down to one health.
Elf is perfect with at least an 8-bow and sword and at least 10 fire scrolls. Don’t be afraid to defend with the elf if a lot of fire is ready against you. Look if the room allows to kill the last just by jumping away and shooting (you can learn better movement when training this. This is the most important thing if you want to kill LOTS of dragons with the elf.). If not, you can kill last one often with a jump over and a followin shoot. You need a lot of scolls, if you completely avoid damage. It is often better to go for some low/medium risk (roughly like shooting an incoming dragon (if you fail, he will do fire that you have a chance to avoid again)).
It is important not to loose the health in the “normal” part of the dungeon.
Just nothing going on at all today. Weak weapons and resources in each game tonight. Oh well.
Thanks Relik, that Elf is a BEAST, i just took out 21 black dragons with only 7 potions, of course it helped with all the flames to corner some of them.
Yes. The problem is always the fire scroll consumption. 3 Dragons per potions is a good rule of thumb. If you think you will need more for a room try to think about alternatives (dwarf, human, more scrolls etc.)
I wish they would add more rooms to the standard dungeon before the dragons, 2 hidden spots isn’t enough and half the time there are no potions in them.
Earththunder, I had 10 potions left on 40 red dragons and on 41 blue. But of course that is unusual. But I want to show that there is room for improved dungeoneering… I play 50% of the time on adrenaline. That way you can easily save some potions (if you survive). This is hard to master and if you go with the elf you will hate the worm and think about slaying them all in advance…
But I can share one observation as rule of thumb: I never lost a green dwarf hunkering down with a 9-shield and mithril. So if that happens, that is REALLY bad luck. On the other hand: Don’t try that with 2 life or a 7-shield! (I guess, you will try. So at least remember I warned you. That is WRONG unless you play against some other really bad things…).
Only 19 Dragons remaining. Oh yeah baby! Thanks for that rock star of a game. Fun stuff.
15 Dragons remaining. Today continues a trend of tough games… Bad luck in all aspects.
This goblin’s a goner.
That looks great! But in this situation the red sign shows, that this is not possible, right? (because the goblin would escape to the upper right?).
Same here, stuck at 42 green dragons. Here I need almost perfect weapons AND at least around 15 potions AND a balanced set of jump+fire scrolls. Anything else is time lost. So many boring resignations when obtaining 7-level weapons, or if getting hit more than two times just starting. BTW using the altar means a “bad hand” and is invariably bad business at these levels. I think the game should have something else at these levels. A uniform random generator for dice results, potions and scrolls will eventually make the game absurdly difficult to win (law of big numbers, and dragons invariably at top power.) Maybe that is the final objective, to get boring after some time… who knows?
Rellik - good question. We changed it so that the escape route has to be adjacent to the pit you are shoving into.
Having Played this game for the last two years, I have the following observations about the three different characters. Specifically the human;
At high levels the Human is the worst character to play, especially against Dragons.
Yes the human has the Cleave Feat, However this does Not compensate for how often he get HIT!, which seems to be Every-time no matter what! I have taken the Human against 4-5 Dragons or Less and fully equip with +8 or +9 sword, bow, shield, plus at least 9 - 12 health potions! (plus at least 12 Leap and Haste), YET practically Every-Time the Human ends up using 5 to 9 of the Health potions! That is usually the first set of Dragons I face!, and doesn’t count the other 10 - 20+ Dragons I have to face to complete the Level.
The Dwarf, and Elf are by far better suited to be used at High Levels. All in all if I had to give each character a grade, Here are Their High Level grades:
Elf Huntress: A+, Dwarf Brawler; A-, Human: F.
Finally; why have you people Not added a spell casting wizard character yet?
This is long over Due.
JOSEALDOLPH, Earththunder and all the others. I finished my 41 campaign today. As small gift to the community I made two short videos on that run that show how to play with dwarf and elf (the BEAST that never takes damage).
I finished off 41 blues with 8-equip, but that final red run was rather simple.
You can find the videos here:
I think especially the elf blocking trick is something worth to see. That was a carefully planned room from the start.
The isolated worm attack on mages is something you should already know about.
Congratulations on the 41 dragons Rellik, that took you a while for sure, yeah, I’ve noticed the Elf seems to block or “get missed” a WHOLE lot I just took out 21 green yesterday and only had 8 potions, these blue ones seem to be a LOT harder than the green and i still lost even with 10 potions against 21 blue but that was probably more bad luck than and the way each room was laid out.
How do I activate the Bull rush feature? If I click on a monster, it always takes a swing, instead of giving me options.
Activate Bull Rush by clicking the tile behind the monster to shove it to.
These have all been really bad games today. Will not allow the anger to rise, but 20+ Dragons remaining, another game 10+, another 2 games forced resignations? OK. As you wish.
I have hel my tongue long enough. On this, the 30 Dragon game of the Tournament, showcase of greatness, you embarrass me for the scond straight week. 8 health, +7 weapons, single digit resources… This is a sick joke designed to humiliate. 3% chance of victory. More likely death with a laughably low number of dragons down.
15 Dragons down in the Ultimate game of the Tournament!!!??? Probably the worst result ever, written plain for all to see. This vicious humiliation goes beyond the pale. May not play again. I’m done. Vicious brutal
That Tournament can be brutal, it’s all 100% random luck, you get seriously crappy weapons and oversized monsters at the beginning that you can’t get around unless you get lucky on sneak which for some reason hardly EVER works so you’re stuck fighting a humongous hag with +1 weapon, good luck winning that, they really need to change how strong the monsters are at the beginning and REALLY need to start giving more of the scrolls and potions, it’s absurd to think you can take out 15+ dragons with 4-5 total potions found.
Earththunder: There are always at least 6 potions. (1 in cavern, 2 in mines, 3 in ruins).
Sure doesn’t seem like it, but even so, 6 against that many is pretty pathetic and that is assuming you take 0 damage through all of the standard dungeon which is highly unlikely, they really do need to make it more realistic.
my elf wont attack when jumping ??? Thanks
11 Dragons remaining. Wait…that was my best result in the past 12 games! Hahahahahahhaha! What the h*** is going on…
You know, I don’t HAVE to go all the way to the stinking marshes, many public bathrooms stink plenty and you can find all the dung you’ll ever want too, on the plus side I managed to get to 22 whites yesterday and get in to tier 2…woohoo
is it possible to change characters inside rooms
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