Here’s our latest proposal. It involves several new ideas.
Bull Rush - Shove and attack
Lunge - If you hit with sword, 50% chance to also hit monster directly behind it
Full Swing I: If target is only adjacent monster, +1 sword
Full Swing II: 30% to cleave
Full Swing III: 60% to cleave
Parry I: 20% chance to parry the first melee attack each round
Parry II I: 40%
Parry III: 60%
Rage I: Each time you roll a 1, 2 or 3 and are hit, gain +2 to next sword attack
Rage II: Each time you roll a 1, 2 or 3 and miss with sword, gain +2 to next sword attack
Rage III: Above bonuses are +3 instead of +2
Press I: +1 to sword attack if target cannot move away
Press II: +2
Press III: +3
During Feats: Swordsman can bull rush any size monster (but not >1 hp into pits)
Leap: Leap 2 spaces
Dodge: Dodge & counterattack any attack with defense roll of 6+
Leap Attack I: Attack what you leap over, with 20% chance of disorientation
Leap Attack II: 40%
Leap Attack III: 60%
Move Silently I: 30% less likely to be spotted sneaking (not pilfering)
Move Silently II: 50%
Move Silently III: 70%
Long Shot I: Bow distance penalty is -2
Long Shot II: Bow distance penalty is -1
Long Shot III: No bow distance penalty
Rapid Fire I: Each monster that is adjacent and of equal range to your bow target has 20% of also being attacked.
(Not on counterattacks or feats.)
Rapid Fire II: 40%
Rapid Fire III: 60%
During Feats: Huntress can leap 3.
Charge: Advance and +3 sword attack
Resilience: 25% resistance to fireballs, breath, or slime
Hunker I: When Guarding: +1 defense, 30% chance of an uppercut if a counterattack misses.
Hunker II: 60% uppercut
Hunker III: Resilience doubled
Identify I - Determine a rack’s weapon bonus from 2 away
Identify II - from 3 away
Identify III - from 4 away
Bellow I - Call the worm
Bellow II - Call grumpy worm (+2 attack)
Bellow III - Call enraged worm (+4 attack)
Fortify I: If not attacked when hunkering, next round gain +2 attack
Fortify II: +2 defense
Fortify II: +3 attack and +3 defense
During feats: Brawler has 50% of cleaving when charging
Flame Shot is replaced by Flaming Arrow unlock.
Killing Dragons triggers a feat (rolling 11 does not). Killing ruins bosses triggers a feat.
Revert to prior stealth system, removing the facing rules. It’s too hard to remember, it’s hard on small screens where facing is difficult to see, and makes the Move Silently skill less special.