Seeking feedback …
We are considering a system for higher hero level limits, with a simplified skill system. Here’s the idea:
Riposte, Flame Shot, and Bellow skills will be removed as skills and turned into unlocks that any hero can use. (Maybe Bellow would take the form of a horn that you find in the dungeon.)
The elf’s Long Shot would be changed to Multi Shot (you also shoot any monster adjacent to, and the same range as, your target).
Rather than each hero having 4 skill types with 2 levels each, each hero would have 3 skill types with 4 levels each. So the resulting skills would be:
Swordsman: Full Swing (I - IV), Parry (I - IV), Press (I - IV) Huntress: Leap Attack (I - IV), Evade (I- IV), Multi Shot (I - IV) Brawler: Uppercut (I - IV), Hunker (I - IV), Frenzy (I - IV)
The level cap would go from 16 to 24, and we would probably increase XP awards so that progression would be faster. We might need to change the feat equation slightly - maybe cap the bonus at +10.
For more details, or to comment, please go to the forum.