Seeking feedback …
We are considering the addition of Skill Quests, something like this:
Whenever a hero earns a new skill (Full Swing, Uppercut, etc.), a skill quest is activated, and you do not get to use the skill until you complete the quest. Example: The Swordsman must find and defeat the Ogre of Unusual Ugliness to earn the Full Swing skill.
Our thought is that the quests would be two levels: the second level would have the boss you need to kill, while the first level would have an optional sub-boss guarding an exceptional weapon. However, unlike the normal dungeon, the regions would be larger and outdoors (using the art from hunt regions) and there would not be level views (so you might feel a bit lost at first).
A couple things to consider: 1. Should skill quests be required before you can continue in career mode, or be an optional extra mode that you can do whenever you like? 2. If you have already earned the skills prior to the introduction of skill quests, should you lose your skills until the quests are done, or should you keep your skills and have the option of doing the skill quests just for fun?
Please comment in the forum or the in-game feedback form.