Seeking feedback …
We’re contemplating a major change to the game. Please comment in the Forum, feedback form, or by email.
Proposal: When you lose a career game and restart, you get the exact same dungeon. (Same monster layouts, loot placements, etc.). This way you can learn the dungeon with each try, so you can better optimize the next run. When you win and advance to the next dragon, the dungeon would change.
(We wouldn’t want people getting stuck on a particularly hard dungeon, so we’d do something like have the dungeon change after a day or so. Or maybe after a day of the same dungeon, you have the option to generate a new dungeon.)
Our concern about this approach is that exploring the dungeon might become a chore, where you feel like you should record where the good weapons are.
What do you think?