News from February 08, 2018
We’ve beefed up the dwarf’s abilities.
Charging now gets an extra +2 bonus, instead of +1.
The chance of dodging hits from giants, ettins, ogres, and trolls is 50%, instead of 30%.
AND BEST OF ALL, the purple worm can be called from anywhere in the room. You don’t need to be next to the pit to which it’s called. (In addition to yodeling, dwarves have a knack for ventriloquism.) The worm will appear up to 2 turns later, an average of 2 turns quicker than before.