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Monster Manual

Beetles
close

Beetles are tough little buggers. There is no shame in scurrying away from them.

Giant beetle close1

Giant Beetle

Attack: -2
Defense: +2
Monstrous beetle close1

Monstrous Beetle

Attack: -2
Defense: +1
Health: 2

Rats
close

One cannot overstate the nastiness of these unusually sized rats. It’s good the village doesn't have sewers.

Rat of unusual size close1

Rat Of Unusual Size

Attack: +0
Defense: -2
Health: 2
Vicious rat close1

Vicious Rat

Attack: -1
Defense: -1

Snakes
close

A snake's offense is its best defense. You should consider the same approach.

Giant snake close1

Giant Snake

Attack: +2
Defense: -1
Monstrous snake close1

Monstrous Snake

Attack: +2
Defense: -2
Health: 2

Swamp Trolls
close

There are people that say swamp trolls are ugly, smell bad, and have bad posture. These insults rarely penetrate the troll's thick skin. Nonetheless, the trolls eat these people.

Marsh troll close1

Marsh Troll

Attack: +1
Defense: +4
Old troll close1

Old Troll

Attack: +1
Defense: +2
Health: 2
Swamp troll close1

Swamp Troll

Attack: +1
Defense: +3

Crocodile Warriors
close

What do you get when you cross a crocodile with an axe-wielding maniac?

You're looking at it.

More specifically, you're gazing into its gaping jaws. Do you really want to fight that?

Crocodile warrior close1

Crocodile Warrior

Attack: +3
Defense: +3

Scorpions
close

These scorpions may look scary, but as long as you stay away from their razor-sharp pinchers and poisonous stingers, you'll be fine.

Giant scorpion close1

Giant Scorpion

Attack: +1
Defense: +2
Monstrous scorpion close1

Monstrous Scorpion

Attack: +3
Defense: +2
Health: 2
Pretty little scorpion close1

Pretty Little Scorpion

Attack: +1
Defense: +1

Spiders
close

Spiders are wicked creatures with well-woven plans for your slow death. They'd love for you to stick around.

Big hairy spider close1

Big Hairy Spider

Attack: +2
Defense: +2
Drider close1

Drider

Attack: +3
Defense: +3
Spider queen close1

Spider Queen

Attack: +3
Defense: +2
Health: 2

Frogs
close

Killer frogs, evil frogs, ugly frogs ... what a plague.

Hop to it.

Evil frog close1

Evil Frog

Attack: +0
Defense: +2
Killer frog close1

Killer Frog

Attack: +1
Defense: -1
Ugly frog close1

Ugly Frog

Attack: -1
Defense: +2

Wereboars
close

Because werewolves are boring.

Wereboar close1

Wereboar

Attack: +1
Defense: +3

Hags
close

Hags have a bone to pick YOU with. They lack the strength to be much of a threat, but they are difficult to hit because they are difficult to look at.

Sometimes it's best to just let them have the last laugh.

Hag close1

Hag

Attack: -1
Defense: +1

The Cavern Crawler
close

A cavern crawler will occasionally wander into a cavern you are in. It is just trying to get through the room, but, until it reaches the exit, it will attack anything that happens to be next to it. Anything.

EXCEPTION: Cavern crawlers love elves (the way they taste). If you are playing the elf, cavern crawlers will be twice as frequent and will behave as standard melee monsters (making you their complete focus).

Cavern crawler close1

Cavern Crawler

Attack: +3
Defense: +0
Health: 2

Firebugs
close

If you kill a firebug, it will burst into flame, thus blocking the tile it was on for 3 rounds. This also happens if a firebug moves next to a flame or is next to an explosion. So ... fight fire with fire!

Firebug close1

Firebug

Attack: +1
Defense: +1

Cave Trolls
close

Cave trolls are paragons of monstrosity. If any monster can pull off baby blue, it's the cave troll.

Cave troll close1

Cave Troll

Attack: +3
Defense: +4
Cave troll savage close1

Cave Troll Savage

Attack: +4
Defense: +4

Ettins
close

Everyone dreads encountering an ettin, for it will incessantly talk to itself about things over your head.

Ettin close1

Ettin

Attack: +6
Defense: +1
Health: 3

Goblins
close

Goblins are what you think they are. Just please shut them up.

Goblin archer close1

Goblin Archer

Missile Attack: +1
Defense: +0
Goblin champion close1

Goblin Champion

Attack: +1
Defense: +1
Goblin shaman close1

Goblin Shaman

Spell Attack: +3
Defense: -1
Goblin w mace close1

Goblin w/ Mace

Attack: +0
Defense: +0
Goblin w sword close1

Goblin w/ Sword

Attack: +1
Defense: +0

Ogres
close

The local ogres are notorious for their fashion sense, opting for sporty clothing and accessories rather than cumbersome armor. (Perhaps because they like to go clubbing.)

Ogre close1

Ogre

Attack: +5
Defense: -1
Health: 2
Ogre mage close1

Ogre Mage

Spell Attack: +6
Defense: +0
Health: 2
Ogre w coat close1

Ogre w/ Coat

Attack: +5
Defense: +1
Health: 2
Ogre w vest close1

Ogre w/ Vest

Attack: +5
Defense: +0
Health: 2

Lizardmen
close

Lizardmen come in a variety of shapes, sizes and colors.

Just kidding - they're all big, green, and lizardman shaped.

Lizardman close1

Lizardman

Attack: +1
Defense: +1
Lizardman archer close1

Lizardman Archer

Missile Attack: +2
Defense: +0
Lizardman captain close1

Lizardman Captain

Attack: +3
Defense: +3
Lizardman hulk close1

Lizardman Hulk

Attack: +2
Defense: +1
Health: 2
Lizardman warlock close1

Lizardman Warlock

Spell Attack: +2
Defense: +1
Lizardman warrior close1

Lizardman Warrior

Attack: +4
Defense: +2

Gnolls
close

Gnolls are what would have happened if wolf domestication had gone wrong. Terribly wrong.

Gnoll archer close1

Gnoll Archer

Missile Attack: +2
Defense: +0
Gnoll champion close1

Gnoll Champion

Attack: +3
Defense: +2
Gnoll marauder close1

Gnoll Marauder

Attack: +3
Defense: +3
Gnoll w axe close1

Gnoll w/ Axe

Attack: +2
Defense: +1
Gnoll w sword close1

Gnoll w/ Sword

Attack: +3
Defense: +0

Orcs
close

Ahhhh ... orcs.  What can one say?

Maybe just:  AHHHHHH ... ORCS!

Orc close1

Orc

Attack: +0
Defense: +1
Orc archer close1

Orc Archer

Missile Attack: +2
Defense: +0
Orc brute close1

Orc Brute

Attack: +3
Defense: +0
Health: 2
Orc captain close1

Orc Captain

Attack: +1
Defense: +3
Orc champion close1

Orc Champion

Attack: +1
Defense: +3
Orc guard close1

Orc Guard

Attack: +0
Defense: +2
Orc sergeant close1

Orc Sergeant

Attack: +1
Defense: +2
Orc shaman close1

Orc Shaman

Spell Attack: +4
Defense: +0
Orc sniper close1

Orc Sniper

Missile Attack: +2
Defense: +1
Orc w axe close1

Orc w/ Axe

Attack: +1
Defense: +2
Orc w sword close1

Orc w/ Sword

Attack: +1
Defense: +2
Orc warrior close1

Orc Warrior

Attack: +2
Defense: +2

Giants
close

This room has particularly high ceilings, making it a good home for giants. It must have been a long crawl to get here, though.

Degenerate giant close1

Degenerate Giant

Attack: +5
Defense: -1
Health: 3
Giant close1

Giant

Attack: +5
Defense: +0
Health: 3

Minotaurs
close

The bull-headedness of minotaurs is legendary. Think twice before locking horns with one.

Minotaur close1

Minotaur

Attack: +4
Defense: +3
Minotaur gladiator close1

Minotaur Gladiator

Attack: +5
Defense: +3
Minotaur warrior close1

Minotaur Warrior

Attack: +4
Defense: +4

Kobolds
close

Imagine a small, annoying, prepubescent lizardman that has a dragon as a great uncle. That's a kobold. 

Cover your ears.

Kobold champion close1

Kobold Champion

Attack: +0
Defense: +1
Kobold guard close1

Kobold Guard

Attack: -1
Defense: +1
Kobold spearman close1

Kobold Spearman

Attack: +0
Defense: +0
Kobold trickster close1

Kobold Trickster

Spell Attack: +2
Defense: -1

Bugbears
close

If you're afraid of bugbears, you're not alone.

If you're not sure exactly what a bugbear is, you're not alone either.

Bugbear w flail close1

Bugbear w/ Flail

Attack: +2
Defense: +2
Bugbear w hammer close1

Bugbear w/ Hammer

Attack: +2
Defense: +3
Bugbear warlock close1

Bugbear Warlock

Spell Attack: +5
Defense: +2

Snakemen
close

Snakemen don't shed their skin. But they'll happily shed yours.

Snakeman close1

Snakeman

Attack: +3
Defense: +2

Dung Monsters
close

Dung monsters are the dungeon's most repugnant creatures. Watch your step.

Dung monster close1

Dung Monster

Attack: +2
Defense: +0
Health: 2

Mushroom men
close

Discerning dungeoneers consider the mushroom man (aka myconid, fungus man, or humanoid toadstool) to be a savory complement to any adventure. Go easy on the magic ones.

Little mushroom man close1

Little Mushroom Man

Attack: -1
Defense: +1
Magic mushroom man close1

Magic Mushroom Man

Spell Attack: +2
Defense: +1
Mushroom man close1

Mushroom Man

Attack: +0
Defense: +2

Firebugs
close

If you kill a firebug, it will burst into flame, thus blocking the tile it was on for 3 rounds. This also happens if a firebug moves next to a flame or is next to an explosion. So ... fight fire with fire!

Firebug close1

Firebug

Attack: +1
Defense: +1

Gas Spores
close

Gas spores! Ooooooohhhhh ... Ahhhhhhhh ...

If you hit a gas spore, or put a flame under or next to it, the spore will explode, causing an attack against anything adjacent.

Gas spores float and can move over pits.

Gas spore biter close1

Gas Spore Biter

Attack: +4
Defense: +0
Gas spore conjurer close1

Gas Spore Conjurer

Spell Attack: +6
Defense: +2
Gas spore needler close1

Gas Spore Needler

Missile Attack: +5
Defense: +1

Purple Worms
close

Occasionally in the mines, a purple worm will emerge from a pit and attack random targets. It will withdraw if either you hit it or there is no longer an adjacent target for it to attack.

Purple worm close1

Purple Worm

Attack: +4
Defense: +2

Ropers
close

Ropers would have you believe that they are harmless stalagmites. But they are not.

Ropers cannot move, but they will attack with tentacles from 1, 2 or 3 spaces away. The tentacles are highly flammable, so a Roper will not attack if next to a flame.

Roper close1

Roper

Missile Attack: +2
Defense: +3

Wraiths
close

Wraiths fear fire, so if you put a flame next to them, they will suffer -3 to their attack and defense.

Even the bravest of heroes will use fire against wraiths. Yes, I’m talking about Weathertop. No, you can’t keep playing if you don’t know what Weathertop is.

Dread wraith close1

Dread Wraith

Attack: +5
Defense: +4
Wraith close1

Wraith

Attack: +4
Defense: +4
Wraith captain close1

Wraith Captain

Attack: +5
Defense: +4
Wraith lord close1

Wraith Lord

Attack: +5
Defense: +5
Health: 2
Wraith sorceror close1

Wraith Sorceror

Spell Attack: +7
Defense: +2
Health: 2

Skeletons
close

Skeletons, in addition to being too talkative for their own good, are quite boney. Their lack of flesh makes them resilient to arrow fire, so your bow attacks against skeletons suffer a -3 penalty.

Skeleton close1

Skeleton

Attack: +1
Defense: +1
Skeleton archer close1

Skeleton Archer

Missile Attack: +2
Defense: +0
Skeleton giant close1

Skeleton Giant

Attack: +4
Defense: +0
Health: 3
Skeleton lord close1

Skeleton Lord

Attack: +5
Defense: +3
Health: 2
Skeleton torso close1

Skeleton Torso

Attack: -4
Defense: +0
Skeleton w crossbow close1

Skeleton w/ Crossbow

Missile Attack: +3
Defense: +2
Skeleton warrior close1

Skeleton Warrior

Attack: +3
Defense: +2
Skeleton witch close1

Skeleton Witch

Spell Attack: +6
Defense: +1
Skeleton wizard close1

Skeleton Wizard

Spell Attack: +6
Defense: +2
Smiling skeleton close1

Smiling Skeleton

Attack: +1
Defense: +0

Mummies
close

All wrapped up and no where to go. It’s really very sad. Very, very sad.

Mummies emanate despair, causing your attack stat to be lowered by 2 for each mummy that is adjacent to you. Despair does not affect your defense stat.

Crouching mummy close1

Crouching Mummy

Attack: +2
Defense: +2
Mummy close1

Mummy

Attack: +2
Defense: +1
Mummy assassin close1

Mummy Assassin

Attack: +4
Defense: +1
Mummy lord close1

Mummy Lord

Attack: +5
Defense: +3
Health: 2
Mummy mage close1

Mummy Mage

Spell Attack: +5
Defense: +1
Mummy wizard close1

Mummy Wizard

Spell Attack: +6
Defense: +1
Health: 2

Gargoyles
close

Gargoyles are grotesquely statuesque, making for a frightful sight. But they themselves frighten easily and will reflexively turn to stone when you attack. This makes them hard (get it?) to hit, but it also buys you some time.

A stone gargoyle has a 30% chance each round of returning to flesh and taking an action. Stone gargoyles return to flesh if you leave the room.

Gargoyle close1

Gargoyle

Attack: +4
Defense: +8
Gargoyle thrower close1

Gargoyle Thrower

Missile Attack: +4
Defense: +6

Ghouls
close

If you are hit by a ghoul, you will be stunned and not able to take an action the next round. If you are hit on that next round, you will stay stunned for yet another round. And so on.

You have been warned.

Ghoul close1

Ghoul

Attack: +1
Defense: +1
Ghoul beast close1

Ghoul Beast

Attack: +2
Defense: +1
Health: 2
Ghoul brute close1

Ghoul Brute

Attack: +3
Defense: +2
Greater ghoul close1

Greater Ghoul

Attack: +2
Defense: +3

Zombies
close

Zombies are a special undead monster in that they are in no way special. You got this far, you deserve a little fodder.

Maimed zombie close1

Maimed Zombie

Attack: +0
Defense: +0
Zombie troll close1

Zombie Troll

Attack: +3
Defense: +3
Health: 2
Zombie w axe close1

Zombie w/ Axe

Attack: +3
Defense: +3
Zombie w dagger close1

Zombie w/ Dagger

Attack: +2
Defense: +2
Zombie w mace close1

Zombie w/ Mace

Attack: +3
Defense: +1

Ghosts
close

The ghosts in this room are trying to kill you. You, however, cannot kill the ghosts. You can only make them vanish.

A ghost will vanish if it is hit, or it has a flame put under it, or there is an explosion next to it. A vanished ghost has a 10% chance each round of returning. A returning ghost will immediately take an action. If at any point all the ghosts have vanished, you will have rid the room of ghosts, and they will not return.

Ghosts float and can move over pits.

Ancient ghost close1

Ancient Ghost

Attack: +3
Defense: +4
Commanding ghost close1

Commanding Ghost

Attack: +2
Defense: +3
Grumpy old ghost close1

Grumpy Old Ghost

Attack: +1
Defense: +2
Haunting ghost close1

Haunting Ghost

Attack: +2
Defense: +1
Lordly ghost close1

Lordly Ghost

Attack: +4
Defense: +3
Raging ghost close1

Raging Ghost

Attack: +3
Defense: +2
Unfriendly ghost close1

Unfriendly Ghost

Attack: +1
Defense: +1
Wizardly ghost close1

Wizardly Ghost

Spell Attack: +4
Defense: +2

Firebugs
close

If you kill a firebug, it will burst into flame, thus blocking the tile it was on for 3 rounds. This also happens if a firebug moves next to a flame or is next to an explosion. So ... fight fire with fire!

Firebug close1

Firebug

Attack: +1
Defense: +1

Gas Spores
close

Gas spores! Ooooooohhhhh ... Ahhhhhhhh ...

If you hit a gas spore, or put a flame under or next to it, the spore will explode, causing an attack against anything adjacent.

Gas spores float and can move over pits.

Gas spore biter close1

Gas Spore Biter

Attack: +4
Defense: +0
Gas spore conjurer close1

Gas Spore Conjurer

Spell Attack: +6
Defense: +2
Gas spore needler close1

Gas Spore Needler

Missile Attack: +5
Defense: +1

Reapers
close

A Reaper never misses. It has little regard for anything in the material world, and thus will slay any monster that stands in its way. And it's on its way to you.

If you leave a Reaper behind in a room, it will reappear the next time you kill a monster in the Ruins. To keep it from following you in this manner, you must hit it and force it back to the underworld. Yes, it's grim.

Reaper scout close1

Reaper

Attack: +∞
Defense: +4

The Specters
close

Specters are invisible unless adjacent to either you or a flame. If a specter appears right next to you, you will run in horror (away from the specter if possible).

And specters float too, so pits offer no protection.

Placing a flame under a specter will engulf it until the flame reaches its lowest level. While engulfed, the specter can take no action other than to defend itself.

The Haunt of the Specters has two specters that always guard an exceptional sword, shield, or bow.

Specter close1

Specter

Attack: +8
Defense: +7

The Lich Queen
close

The Lich Queen is a powerful spellcaster who will not leave her throne.

She will automatically spot you if you sneak next to her. And she is skeleton-like, so any bow attacks against are at -3.

The Lich always guards an exceptional sword, shield, or bow. Whether that's worth an audience with the Lich Queen is up to you.

Lich close1

Lich

Spell Attack: +9
Defense: +5
Health: 2

The Mummy King
close

The Mummy King has been waiting to meet you. For a long time.

The Mummy King radiates deep despair, causing a -4 penalty to your attack rolls if you are within 2 tiles of it.

The Mummy King always guards an exceptional sword, shield, or bow.

Mummy king close1

Mummy King

Attack: +7
Defense: +4
Health: 2

Dragons
close

A dragon gets a free breath attack whenever it is 2 spaces away from you, unless on the prior turn it either breathed or was hit. If a dragon has been hit twice, it will become defensive and try to stay a breath's distance away.

Sneaking next to a sleeping dragon does not increase your chance of being spotted.

VETERANS: If you have advanced to more than 3 dragons, there will be a chance that some of them will start outside the lair and fly in later during the battle.

White dragon close1

White Dragon

Melee Attack: +8
Breath Attack: +7
Defense: +7
Health: 3
Black dragon close1

Black Dragon

Melee Attack: +8
Breath Attack: +8
Defense: +7
Health: 3
Green dragon close1

Green Dragon

Melee Attack: +8
Breath Attack: +9
Defense: +7
Health: 3
Blue dragon close1

Blue Dragon

Melee Attack: +8
Breath Attack: +10
Defense: +7
Health: 3
Red dragon close1

Red Dragon

Melee Attack: +8
Breath Attack: +10
Defense: +8
Health: 3
For a full list, go here.