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Your Fame

The villagers are tough to impress, but with each victory, your fame will rise.

Unlocks

Rising in fame level will unlock more game features. Here is what awaits the dedicated dungeoneer.

  • Haste Scrolls

    1
    The village scribe starts a speed reading class.
    Haste scrolls allow you to take an extra action on your turn.
  • Feats

    2
    A minstrel haplessly wandered into the village. He sang of fantastic feats of combat. It was inspiring.
    When you trigger a feat, you get a free turn that includes an extra move and attack bonuses. Feats are triggered by exceptionally high dice rolls or strong attacks.
  • Flame Scrolls

    3
    In an effort to reduce village combustibility, flasks of oil have been outlawed. Fortunately there's a magical alternative.
    Flame scrolls allow you to block an empty space with magical fire and can be used offensively against certain monsters.
  • The Ruins

    4
    A visiting sage delivers an old map of an ancient underground city. "Let this not be your ruin," he warns cryptically.
    The ruins are filled with undead creatures guarding the dungeon's best loot.
  • The Attic

    5
    "Hey, look, there's a trapdoor in the ceiling. I'e never noticed that before."
    The starting weapons you receive from the villagers will have bonuses that add up to +4 instead of +3.
  • Mana Fairy

    6
    Distributing mana is a tough job, but someone has to do it. The winged dude abides.
    See the mana fairy for all your mana needs.
  • Vanish Scrolls

    7
    "Where did I put that parchment?" muttered the village mage. "I don't see it anywhere."
    Use Vanish Scrolls to enter a magically enhanced stealth mode.
  • Cavern Crawlers

    8
    Little Billy had to release his pet caterpillar. His father explained, "That thing never stopped eating ... or growing."
    Cavern crawlers roam the caverns, randomly entering rooms. Their goal is to reach the other side, but will attack anything along the way.
  • The Cellar

    9
    An exceptionally destructive bar fight has revealed a passage leading down ...
    The starting weapons you receive from the villagers will have bonuses that add up to +5 instead of +4.
  • Throne of the Lich Queen

    10
    A bard sings a tale of adventurers entering horror-filled tomb, driving off an evil lich. No one knows where the lich went.
    The Lich Queen is a powerful undead sorceress. She sits on her throne deep in the ruins, guarding an exceptional weapon.
  • Caverns Tunnel

    11
    A village boy asks if you ever get to slide down steep tunnels. "That would be epic!," he explains.
    A one-way tunnel will lead from the caverns to an unknown location in the mines below.
  • Shamblers

    12
    The village engineers succeed in draining the nearby swamp. "Those pesky swamp creatures will have to go somewhere else!"
    Shamblers lurk in the water-filled pits of the Caverns. They will only go after you if you attack or loot something in their room.
  • Undo

    13
    Every Dungeoneer is entitled to a misstep. Once.
    Undo the previous turn so you can take a different action (if you do the exact same thing, expect the same result). You can Undo Turn once per game.
  • Reapers

    14
    Farmer Ben enters the tavern, saying: "Hey, has anyone seen my scythe? It's almost harvest, and I can't find it for the life of me."
    Reapers slay anything in their path. And their path will be to you.
  • Ropers

    15
    Villager 1: "What's the difference between a stalagmite and a stalactite?" Villager 2: "Oh, I know that one! A stalagmite *might* be a roper!" Villagers 1 & 2: "Hahahaha!"
    Ropers do not move, but use their tentacles as long range whips.
  • Chamber of the Mummy Pharaoh

    16
    Curses! After centuries of collecting dust (and rot, and disease) the Mummy Pharaoh has arisen.
    An ancient Mummy Pharaoh has returned to lay claim to one of the rooms in the ruins. It guards an exceptional weapon.
  • Dragon Mages

    20
    Dragons have nerds too.
    One out of five dragons will now be a dragon mage. They are not so good at common dragon stuff, but they ... cast spells!
  • Lair Chambers

    25
    After several millennia of tormenting dwarves, the dragons have just now learned the art of excavation.
    Dungeons with more than 5 dragons will have lairs with multiple rooms. For every 5 dragons in the game, a room is added. So 6 dragons will have 2 rooms, 11 will have 3 rooms, etc.
  • The Order of Dungeoneers

    30
    There’s a secret order of dungeoneers dedicated to protecting the village. Don’t tell anyone, or you’ll be fed to a dung monster.
    Members of the Order of Dungeoneers gain access to Campaign and Tournament game modes.
  • Haunt of the Specters

    35
    You hear horror stories of teenage villagers going missing.
    Two Specters now haunt a room in the ruins, guarding an exceptional weapon. Specters are invisible until next to you.
  • Mines Tunnel

    40
    A traveling archaelogist explains how to find a tunnel to the ruins. Who knew?
    A one-way tunnel can be found in the mines leading to a random location in the ruins below.
  • Golden Chest

    45
    The dragons realize that they need treasure more befitting magnificent creatures such as themselves.
    The dragon lair will now contain a golden chest containing an exceptional sword, shield or bow.
  • Elf and Dwarf

    50
    Word of your exploits has spread to the forests and hills.
    The Elven Huntress and Dwarven Brawler have decided to join you, like it or not. You will now be able to slay dragons with a hero of your choice. [You may purchase the Elf and Dwarf early and instead get a jar of mana at fame 50.]
  • The Altar

    75
    Scary underground ruins would not be scary underground ruins without an altar.
    Use the altar once per game to upgrade a weapon. The highest upgrades require a health potion sacrifice. [At Fame Level 10 you may purchase the Altar early and instead get a bottle of mana at fame 75.]

Trinkets and Titles

As you rise in fame, the villagers will give you trinkets for a little extra luck. If you have at least one trinket and you roll a 1 on defense, the dice is re-rerolled until you get something other than 1, and one of your trinkets gets used up. The villagers will give you one trinket for each of your first 5 fame levels, plus another trinket for every 5 fame levels after that.

TrinketFame Level
Whittled Twig1
Rusty Nail2
Used Wishbone3
Gnarled Root4
Roof Ember5
Shirt Button10
Polished Pebble15
Shiny Penny20
Mullet Head25
Painted Acorn30
Rosemary Sprig35
Dented Tankard40
Piglet Tail45
Garlic Necklace50
Pewter Spoon55
Dwarven Sock60
Elven Anklet65
Parsnip Stem70
Bone Whistle75
Moon Pendant80
Fang of Newt85
Lead Figurine90
Skeleton Key95
Dried Fairy Wing100

Your increase in fame will also cause the villagers to refer to you with more respect, as described below:

TitleDragons Beaten
1 Unexpected1 White
2 Enigmatic1 Black
3 Newfangled1 Green
4 Undeterred1 Blue
5 Bloodstained1 Red
6 Still-Kicking2 White
7 Not-Dead-Yet2 Black
8 Likable2 Green
9 Aspiring2 Blue
10 Promising2 Red
11 Earnest3 White
12 Eager3 Black
13 Hungry3 Green
14 Feisty3 Blue
15 Reckless3 Red
16 Brash4 White
17 Mettlesome4 Black
18 Fervent4 Green
19 Zealous4 Blue
20 Tireless4 Red
21 Unflagging5 White
22 Unsung5 Black
23 Proud5 Green
24 Resourceful5 Blue
25 Clever5 Red
26 Crafty6 White
27 Cunning6 Black
28 Able6 Green
29 Deft6 Blue
30 Notable6 Red
31 Dashing7 White
32 Charming7 Black
33 Striking7 Green
34 Swaggering7 Blue
35 Adventurous7 Red
36 Daring8 White
37 Brazen8 Black
38 Pugnacious8 Green
39 Strong8 Blue
40 Muscular8 Red
41 Stout9 White
42 Bold9 Black
43 Audacious9 Green
44 Defiant9 Blue
45 Courageous9 Red
46 Resolute10 White
47 Undaunted10 Black
48 Vigilant10 Green
49 True10 Blue
50 Worthy10 Red
TitleDragons Beaten
51 Beneficent11 White
52 Unfailing11 Black
53 Relentless11 Green
54 Steadfast11 Blue
55 Stalwart11 Red
56 Hardened12 White
57 Formidable12 Black
58 Brave12 Green
59 Esteemed12 Blue
60 Righteous12 Red
61 Gallant13 White
62 Imposing13 Black
63 Inspiring13 Green
64 Dauntless13 Blue
65 Tenacious13 Red
66 Fierce14 White
67 Fearless14 Black
68 Unflinching14 Green
69 Intrepid14 Blue
70 Valiant14 Red
71 Redoubtable15 White
72 Lion-Hearted15 Black
73 Exemplary15 Green
74 Great15 Blue
75 Outstanding15 Red
76 Fearsome16 White
77 Unsullied16 Black
78 Indomitable16 Green
79 Impervious16 Blue
80 Chronicled16 Red
81 Prodigious17 White
82 Valorous17 Black
83 Avenging17 Green
84 Momentous17 Blue
85 Illustrious17 Red
86 Tremendous18 White
87 Beloved18 Black
88 Renowned18 Green
89 Magnificent18 Blue
90 Monumental18 Red
91 Exalted19 White
92 Revered19 Black
93 Untouchable19 Green
94 Superlative19 Blue
95 Resplendent19 Red
96 Glorious20 White
97 Towering20 Black
98 Legendary20 Green
99 Transcendent20 Blue
100 Dragon Slayer20 Red
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