The villagers are tough to impress. But with persistence, your fame may rise.
As you go up in fame level, the villagers will put more effort into searching for equipment. The base weapon bonus is +1, with a chance of an increase equal to 10% plus your fame level.
Example: If you have a fame level of 5, there is a 15% chance that a weapon's bonus of +1 will be increased to +2. If it is, there will be another 15% chance it will then be increased to +3. And so on, up until +9.
Rising in fame level will unlock more game features. Here is what awaits the dedicated dungeoneer.
Haste Scrolls2The old village mage woke from a dream, said the secret word for haste scrolls, then fell back asleep. Fortunately someone heard him.Haste scrolls allow you to take take an extra action on your turn.
Flame Scrolls3The village hypnotist will see you upon your return. She plans to cure your fear of fire so that you can use flame scrolls.Flame scrolls allow you to block spaces with magical fire.
The Ruins4A visiting sage delivers an old map of an ancient underground city. "Let this not be your ruin," he warns cryptically.The ruins are filled with undead creatures guarding the dungeon's best loot.
Hero Swap 15The process of remotely changing heroes is not well understood, but those in the know say it can be done.Swap heroes from within the dungeon 4 times per game, using the arrows next to the hero portrait.
Cavern Crawlers6Little Billy had to release his pet caterpillar. His father explained, "That thing never stopped eating ... or growing."Cavern crawlers roam the caverns, randomly entering rooms. Their goal is to reach the other side, but will attack anything along the way.
Caverns Tunnel7A village boy asks if you ever get to slide down steep tunnels. "That would be epic!," he explains.A one-way tunnel will lead from the caverns to an unknown location in the mines below.
Firebugs8The village cook is promoting his new delicacy, Flambéed Beetle. "I import combustible beetles," he brags. "The big ones I let go."When a firebug dies, it erupts into flame, blocking the space it was on.
Hero Swap 29Some say that hero swapping involves a password and an interdimensional high five.Swap heroes from within the dungeon five times per game.
The Order of Dungeoneers10There’s a secret order of dungeoneers dedicated to protecting the village. Don’t tell anyone, or you’ll be fed to a dung monster.Members of the Order of Dungeoneers gain access to Campaign and Tournament game modes.
Haunt of the Specters11You hear horror stories of teenage villagers going missing.Two Specters now haunt a room in the ruins, guarding an exceptional weapon. Specters are invisible until next to you.
Undo12It is said that there exist crystals in the mines that contain mana. It is said that mana lets you go back in time.Undo the previous turn so you can take a different action (if you do the exact same thing, expect the same result). You can Undo Turn once per game, and it costs mana.
Shamblers13The village engineers succeed in draining the nearby swamp. "Those pesky swamp creatures will have to go somewhere else!"Shamblers lurk in the water-filled pits of the Caverns. They will only go after you if you attack or loot something in their room.
Throne of the Lich Queen14A bard sings a tale of adventurers entering horror-filled tomb, driving off an evil lich. No one knows where the lich went.The Lich Queen is a powerful undead sorceress. She sits on her throne deep in the ruins, guarding an exceptional weapon.
Mines Tunnel15A traveling archaelogist explains how to find a tunnel to the ruins. Who knew?A one-way tunnel can be found in the mines leading to a random location in the ruins below.
Hero Swap 316Some say that hero swapping requires emptying your mind to enter a transcendent state of oneness with all.Swap heroes from within the dungeon 6 times per game.
Ropers17Villager 1: "What's the difference between a stalagmite and a stalactite?" Villager 2: "Oh, I know that one! A stalagmite *might* be a roper!" Villagers 1 & 2: "Hahahaha!"Ropers do not move, but use their tentacles as long range whips.
Reapers18Farmer Ben enters the tavern, saying: "Hey, has anyone seen my scythe? It's almost harvest, and I can't find it for the life of me."Reapers slay anything in their path. And their path will be to you.
Chamber of the Mummy King19Curses! After centuries of collecting dust (and rot, and disease) the Mummy King has arisen.An ancient Mummy King has returned to lay claim to one of the rooms in the ruins. It guards an exceptional weapon.
Hero Swap 420There are rumors that the village barkeep is a retired mage who uses magic to facilitate the arrival of thirsty adventurers.Swap heroes from within the dungeon 7 times per game.
Golden Chest21The dragons realize that they need treasure more befitting magnificent creatures such as themselves.The dragon lair will now contain a golden chest containing an exceptional sword, shield or bow.
You earn a fame point for each experience point (XP) earned by any of your heroes. Your active hero will gain XP (and you'll gain fame) as follows: XP equal to the the weapon bonus of any weapon you find; 1 XP for killing caverns monsters, 2 XP for mines monsters, and 3 XP for ruins monsters; 11 XP for slaying a white dragon, 12 for a black dragon, etc.
+1 Sword = 1
+3 Shield = 3
+7 Bow = 7
+9 Sword = 9
White Dragon = 11
Black Dragon = 12
Green Dragon = 13
Blue Dragon = 14
Red Dragon = 15
Dragon multiplier - In addition, advanced players will gain extra fame by slaying multiple dragons in one game. The extra fame is determined by multiplying the XP for the dragon by the number of dragons killed. So slaying your second white dragon in a game would earn 22 fame points. Slaying the third would deliver 33 fame points. And so on. This bonus is for fame points only, not XP.
Below are the number of points required for each fame level:
|Level Title||Points Needed|
|Level Title||Points Needed|