The villagers are a tough group to impress. But with persistence, your fame will rise.
As you go up in fame level, the villagers will put more effort into searching for equipment. The base weapon bonus is +1, with a chance of an increase equal to 10% plus your fame level.
Example: If you have a fame level of 5, there is a 15% chance that a weapon's bonus of +1 will be increased to +2. If it is, there will be another 15% chance it will then be increased to +3. And so on, up until +9.
The same process is used to determine the quantity of your scrolls and potions, although you will always start with at least 3 health potions.
Rising in fame level will unlock more game features. Here is what awaits the dedicated dungeoneer.
Haste Scrolls2The old village mage woke from a dream, said the secret word for haste scrolls, then fell back asleep. Fortunately someone heard him.Haste scrolls allow you to take take an extra action on your turn.
Flame Scrolls3The village hypnotist will see you upon your return. She plans to cure your fear of fire so that you can use flame scrolls.Flame scrolls allow you to block spaces with magical fire.
The Ruins4A visiting sage delivers an old map of an ancient underground city. "Let this not be your ruin," he warns cryptically.The Ruins are filled with undead creatures guardiing the dungeon's best loot.
Caverns Tunnel5A village boy asks if you ever get to slide down steep tunnels. "That would be epic!," he explains.In the caverns, there will be an optonal, one-way tunnel leading to a random location in the mines below, with one or more tunnel rooms along the way.
Firebugs6The village cook is promoting his new delicacy, Flambéed Beetle. "I import combustible beetles," he brags. "The big ones I let go."When a firebug dies, it erupts into flame, blocking the space it was on.
The Elf7An elf arrives to the village, drawing long stares. It is said she comes from a nearby forest, one recently devastated by dragons.The elf doesn't use a shield, but compensates with her leaping and dodging.
Mines Tunnel8A traveling archaelogist explains how to find tunnels that lead to underground ruins.A one-way tunnel can be found in the mines.
Mines Portal9Some weird guy is wandering the village saying, "I am the Keymaster. Are you the Gatekeeper?"Use the portal in the mines to change heroes.
The Dwarf10There’s a new arrival to the village. Shortly thereafter the tavern runs out of ale and a bar fight ensues. Coincidence? No.The Dwarf does not use a bow, but makes up for it with good defense and the ability to charge.
Cavern Crawlers11Little Billy had to release his pet caterpillar. His father explained, "That thing never stopped eating ... or growing."Cavern crawlers roam the dungeon looking for food. Keep your distance, and they will ignore you.
First Ruins Portal12That weird guy is still saying, "I am the Keymaster. Are you the Gatekeeper?"Use the portal in the ruins to change heroes.
Haunt of the Specters13You hear horror stories of teenage villagers going missing.Two Specters now haunt a room in the ruins, guarding an exceptional weapon. Specters are invisible until they're next to you - try not to scream.
Shamblers14The village engineers succeed in draining the nearby swamp. "Those pesky swamp creatures will have to go somewhere else!"Shamblers lurk in the water-filled pits of the Caverns. If you anger a shambler, woe to you and anything in its way.
Throne of the Lich Queen15A bard sings a tale of adventurers entering horror-filled tomb, driving off an evil lich. No one knows where the lich went.The Lich Queen is a powerful undead sorceress. She sits on her throne deep in the ruins, guarding an exceptional weapon.
Second Ruins Portal16That odd fellow is still going, "I am the Keymaster. Are you the Gatekeeper?"There are now two portals in the ruins and one in the mines.
Ropers17Villager 1: "What's the difference between a stalagmite and a stalactite?" Villager 2: "Oh, I know that one! A stalagmite *might* be a roper!" Villagers 1 & 2: "Hahahaha!"Ropers do not move, but use their tentacles as long range whips.
Reapers18Farmer Ben enters the tavern, saying: "Hey, has anyone seen my scythe? It's almost harvest, and I can't find it for the life of me."Reapers slay anything in their path. And their path will be to you.
Chamber of the Mummy King19Curses! After centuries of collecting dust (and rot, and disease) the Mummy King has arisen.An ancient Mummy King has returned to lay claim to one of the rooms in the ruins. It guards an exceptional weapon.
Tournaments20A village construction crew, along with a talented illusionist, have created a dungeon simulator for competitive dungeoneers.To partake in tournaments, click Tournament before starting a new game. See how many victories in a row you can attain.
The Campaign21Foolhardy dungeoneers were overheard grousing that their life was not difficult enough. Tired of such complaints, the illusionist expanded the dungeon simulator with a new mode...To play in campaign mode, click Campaign before starting a new game. To advance, defeat a whole set of dragons in one try!
Golden Chest22The dragons realize that they need treasure more befitting magnificent creatures such as themselves.The dragon lair will now contain a golden chest containing an exceptional sword, shield or bow. A golden opportunity, perhaps?
You earn fame when you find weapons and slay dragons. The fame for a weapon matches the weapon bonus and the fame for a dragon depends on the dragon type and how many you've killed that game.
+1 Sword = 1
+3 Shield = 3
+7 Bow = 7
+9 Sword = 9
White Dragon = 11
Black Dragon = 12
Green Dragon = 13
Blue Dragon = 14
Red Dragon = 15
Dragon multiplier - Points for a dragon slaying are multiplied by the number of dragons you've killed in the current game. For example, killing 3 White Dragons in one game would produce 66 total fame points (11 for the first, 22 for the second, and 33 for the third.) Each time you start a new game, the dragon multiplier resets to 1.
Below are the number of points required for each fame level:
|Level Title||Points Needed|
|Level Title||Points Needed|